Difference between revisions of "Encounter"
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[[File:EncounterMapView.jpg|thumb|An encounter with the [[Mun]]]] | [[File:EncounterMapView.jpg|thumb|An encounter with the [[Mun]]]] | ||
− | An '''encounter''' occurs when the projected | + | An '''encounter''' occurs when the projected flight path of a [[craft|spacecraft]] intersects the [[sphere of influence]], representing the gravitational field of a [[celestial body]]. Encounters are displayed in [[map view]] by an encounter node and a colorized trajectory path. It's also commonly used in reference to a close approach to another spacecraft or any object shown in map view and [[Tracking Station]]. An encounter with a celestial body is automatically shown on the map view however an encounter with another spacecraft or an asteroid is only shown if you target it first. |
Upon arrival at an encounter node, the game switches the orbital reference of the craft to that of the encountered celestial body; an ideal moment to plan maneuvers to stabilize into an orbit. Orbits can be disturbed when [[Time warp|time-warping]] across sphere of influence changes. To maintain a carefully planned orbit, the time warp should be slowed down to 1× as the ship approaches the sphere of influence change. | Upon arrival at an encounter node, the game switches the orbital reference of the craft to that of the encountered celestial body; an ideal moment to plan maneuvers to stabilize into an orbit. Orbits can be disturbed when [[Time warp|time-warping]] across sphere of influence changes. To maintain a carefully planned orbit, the time warp should be slowed down to 1× as the ship approaches the sphere of influence change. | ||
Encounters are essential for all Munar and interplanetary travels. And to get back home. | Encounters are essential for all Munar and interplanetary travels. And to get back home. |
Revision as of 19:50, 30 October 2014
An encounter occurs when the projected flight path of a spacecraft intersects the sphere of influence, representing the gravitational field of a celestial body. Encounters are displayed in map view by an encounter node and a colorized trajectory path. It's also commonly used in reference to a close approach to another spacecraft or any object shown in map view and Tracking Station. An encounter with a celestial body is automatically shown on the map view however an encounter with another spacecraft or an asteroid is only shown if you target it first.
Upon arrival at an encounter node, the game switches the orbital reference of the craft to that of the encountered celestial body; an ideal moment to plan maneuvers to stabilize into an orbit. Orbits can be disturbed when time-warping across sphere of influence changes. To maintain a carefully planned orbit, the time warp should be slowed down to 1× as the ship approaches the sphere of influence change.
Encounters are essential for all Munar and interplanetary travels. And to get back home.