Difference between revisions of "Parts/Aero/aerodynamicNoseCone/aerodynamicNoseCone.cfg"

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m (BobBot moved page Parts/Aero/NoseCone/part.cfg to Parts/Aero/aerodynamicNoseCone/aerodynamicNoseCone.cfg without leaving a redirect: Renamed part configuration file after update.)
m (*update to 1.0;)
Line 1: Line 1:
 
{{Part config|Aerodynamic Nose Cone|2=PART
 
{{Part config|Aerodynamic Nose Cone|2=PART
 
{
 
{
// this is a sample config file, for determining a good file format for defining part parameters
+
name = noseCone
// comment line - ignored by cfg parser
+
module = Part
// empty lines, or lines without a '=' sign are also ignored
+
author = C. Jenkins
// all other lines are split at the '=' sign, and the left operand is used to know what parameter we are setting
+
mesh = model.mu
// diferent parameters require data in different formats (see docs), and each module has it's own parameters (again, see docs)
+
scale = 1.0
// each assignment must be in a single line. Lines without assignments will be ignored. (You CAN turn on word wrap, though)
+
rescaleFactor = 1
// each keyword here relates to an existing variable in the assigned module. If the keyword isn't found, it is ignored.
+
node_stack_bottom01 = 0.0, 0.0, 0.0, 0.0, -1.0, 0.0
// conversely, if a keyword is left unassigned (as in not in the file), it will be initialized with it's default value
+
TechRequired = stability
// This is done automatically, so any public variable defined in the loaded module can be accessed this way (provided it's value can be parsed)
+
entryCost = 2000
 
+
cost = 240
 
+
category = Aero
// --- general parameters ---
+
subcategory = 0
name = noseCone
+
title = Aerodynamic Nose Cone
module = Part
+
manufacturer = Goliath National Products
author = C. Jenkins
+
description = Aerodynamic, lightweight and mostly non-explosive. As a reminder to all personnel operating nearby, this part is really sharp and it'd probably hurt if you fell on it.
 
+
attachRules = 1,0,1,1,0
// --- asset parameters ---
+
stackSymmetry = 2
mesh = model.mu
+
mass = 0.03
scale = 1.0
+
dragModelType = default
rescaleFactor = 1
+
maximum_drag = 0.1
 
+
minimum_drag = 0.1
// --- node definitions ---
+
angularDrag = 0.5
// definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z
+
crashTolerance = 10
node_stack_bottom01 = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0
+
maxTemp = 2000 // = 3400
 
+
fuelCrossFeed = False
 
+
bulkheadProfiles = size1
 
 
// --- FX definitions ---
 
 
 
 
 
// --- editor parameters ---
 
TechRequired = stability
 
entryCost = 6000
 
cost = 240
 
category = Aero
 
subcategory = 0
 
title = Aerodynamic Nose Cone
 
manufacturer = Goliath National Products  
 
description = Aerodynamic, lightweight and mostly non-explosive. As a reminder to all personnel operating nearby, this part is really sharp and it'd probably hurt if you fell on it.
 
 
 
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
 
attachRules = 1,0,1,1,0
 
stackSymmetry = 2
 
 
 
// --- standard part parameters ---
 
mass = 0.03
 
dragModelType = default
 
maximum_drag = 0.1
 
minimum_drag = 0.1
 
angularDrag = 0.5
 
crashTolerance = 10
 
maxTemp = 3400
 
fuelCrossFeed = False
 
 
 
 
 
// ----- DO NOT EDIT BELOW THIS POINT ------
 
 
}
 
}
  
 
}}
 
}}

Revision as of 13:13, 29 April 2015

This is the configuration file for Aerodynamic Nose Cone.
PART
{
	name = noseCone
	module = Part
	author = C. Jenkins
	mesh = model.mu
	scale = 1.0
	rescaleFactor = 1
	node_stack_bottom01 = 0.0, 0.0, 0.0, 0.0, -1.0, 0.0
	TechRequired = stability
	entryCost = 2000
	cost = 240
	category = Aero
	subcategory = 0
	title = Aerodynamic Nose Cone
	manufacturer = Goliath National Products
	description = Aerodynamic, lightweight and mostly non-explosive. As a reminder to all personnel operating nearby, this part is really sharp and it'd probably hurt if you fell on it.
	attachRules = 1,0,1,1,0
	stackSymmetry = 2
	mass = 0.03
	dragModelType = default
	maximum_drag = 0.1
	minimum_drag = 0.1
	angularDrag = 0.5
	crashTolerance = 10
	maxTemp = 2000 // = 3400
	fuelCrossFeed = False
	bulkheadProfiles = size1
}