Difference between revisions of "Parts/Structural/mk1Parts/mk1Fuselage.cfg"

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m (BobBot moved page Parts/FuelTank/MK1Fuselage/part.cfg to Parts/Mk1/mk1fuselage.cfg without leaving a redirect: Renamed part configuration file after update.)
m (*update to 0.25;)
Line 9: Line 9:
 
module = Part
 
module = Part
 
author = C7studios
 
author = C7studios
 +
 +
MODEL
 +
{
 +
model = Squad/Parts/Mk1/mk1fuselage
 +
}
  
 
// --- asset parameters ---
 
// --- asset parameters ---
mesh = model.mu
 
 
scale = 0.01
 
scale = 0.01
  
 
// --- node definitions ---
 
// --- node definitions ---
node_stack_top = 0.0, 74.5, 0.0, 0.0, 1.0, 0.0
+
node_stack_top = 0.0, 75.0, 0.0, 0.0, 1.0, 0.0
node_stack_bottom = 0.0, -75.5, 0.0, 0.0, 1.0, 0.0
+
node_stack_bottom = 0.0, -75.0, 0.0, 0.0, 1.0, 0.0
 
node_attach = 0.0, 0.0, -51.0, 0.0, 0.0, 1.0, 1
 
node_attach = 0.0, 0.0, -51.0, 0.0, 0.0, 1.0, 1
  

Revision as of 10:43, 8 October 2014

This is the configuration file for Mk1 Fuselage - Jet Fuel.
PART
{
// Kerbal Space Program - Part Config
// Fuselage Fuel Tank
// 

// --- general parameters ---
name = MK1Fuselage
module = Part
author = C7studios

MODEL
{
	model = Squad/Parts/Mk1/mk1fuselage
}

// --- asset parameters ---
scale = 0.01

// --- node definitions ---
node_stack_top = 0.0, 75.0, 0.0, 0.0, 1.0, 0.0
node_stack_bottom = 0.0, -75.0, 0.0, 0.0, 1.0, 0.0
node_attach = 0.0, 0.0, -51.0, 0.0, 0.0, 1.0, 1



// --- editor parameters ---
TechRequired = aerodynamicSystems
entryCost = 4600
cost = 550
category = Propulsion
subcategory = 0
title = Mk1 Fuselage - Jet Fuel
manufacturer = C7 Aerospace Division
description = A standard fuselage that carries fuel for spaceplanes. This one is chock-full of jet fuel. Not as resistant as its counterparts, but jet fuel is more efficient than the other fuels, without mentioning lighter.

// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 1,1,1,1,0

// --- standard part parameters ---
mass = 0.15
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.3
angularDrag = 2
crashTolerance = 20
breakingForce = 50
breakingTorque = 50
maxTemp = 3000
fuelCrossFeed = True
// --- fuel tank parameters ---


RESOURCE
{
 name = LiquidFuel
 amount = 150
 maxAmount = 150
}
}