Difference between revisions of "Parts/Utility/landingLegLT-2/landingLegLT-2.cfg"
From Kerbal Space Program Wiki
m (*update to 1.0;) |
(Update part config) |
||
Line 5: | Line 5: | ||
author = Squad | author = Squad | ||
mesh = model.mu | mesh = model.mu | ||
− | rescaleFactor = 1 | + | rescaleFactor = 1.25 |
PhysicsSignificance = 0 | PhysicsSignificance = 0 | ||
− | node_attach = 0.0, | + | node_attach = 0.0, 0.4271562, 0.0632596, 0.0, 0.5735765, 0.819152 |
TechRequired = advLanding | TechRequired = advLanding | ||
entryCost = 4100 | entryCost = 4100 | ||
cost = 340 | cost = 340 | ||
− | category = | + | category = Ground |
subcategory = 0 | subcategory = 0 | ||
title = LT-2 Landing Strut | title = LT-2 Landing Strut | ||
Line 21: | Line 21: | ||
// heatConductivity = 0.06 // half default | // heatConductivity = 0.06 // half default | ||
emissiveConstant = 0.8 // a bit better than usual, because conduction needs some work | emissiveConstant = 0.8 // a bit better than usual, because conduction needs some work | ||
+ | initRotation = 95.187980000, -0.2879681,-0.9133175,-0.287968 | ||
dragModelType = default | dragModelType = default | ||
maximum_drag = 0.2 | maximum_drag = 0.2 | ||
Line 31: | Line 32: | ||
breakingTorque = 80 | breakingTorque = 80 | ||
bulkheadProfiles = srf | bulkheadProfiles = srf | ||
+ | tags = ground land leg support | ||
+ | EFFECTS | ||
+ | { | ||
+ | deploy | ||
+ | { | ||
+ | AUDIO | ||
+ | { | ||
+ | channel = Ship | ||
+ | clip = Squad/Sounds/elev_start | ||
+ | volume = 0 0 | ||
+ | volume = 1 0.5 | ||
+ | pitch = 0.5 | ||
+ | } | ||
+ | AUDIO_LOOP | ||
+ | { | ||
+ | channel = Ship | ||
+ | clip = Squad/Sounds/elev_loop | ||
+ | volume = 0 0 | ||
+ | volume = 1 0.5 | ||
+ | pitch = 0.5 | ||
+ | } | ||
+ | } | ||
+ | deployed | ||
+ | { | ||
+ | AUDIO | ||
+ | { | ||
+ | channel = Ship | ||
+ | clip = Squad/Sounds/elev_stop | ||
+ | volume = 0 0 | ||
+ | volume = 1 0.5 | ||
+ | pitch = 0.5 | ||
+ | } | ||
+ | } | ||
+ | retract | ||
+ | { | ||
+ | AUDIO | ||
+ | { | ||
+ | channel = Ship | ||
+ | clip = Squad/Sounds/elev_start | ||
+ | volume = 0 0 | ||
+ | volume = 1 0.5 | ||
+ | pitch = 0.5 | ||
+ | } | ||
+ | AUDIO_LOOP | ||
+ | { | ||
+ | channel = Ship | ||
+ | clip = Squad/Sounds/elev_loop | ||
+ | volume = 0 0 | ||
+ | volume = 1 0.5 | ||
+ | pitch = 0.6 | ||
+ | } | ||
+ | } | ||
+ | retracted | ||
+ | { | ||
+ | AUDIO | ||
+ | { | ||
+ | channel = Ship | ||
+ | clip = Squad/Sounds/elev_stop | ||
+ | volume = 0 0 | ||
+ | volume = 1 0.5 | ||
+ | pitch = 0.75 | ||
+ | } | ||
+ | } | ||
+ | } | ||
+ | |||
+ | MODULE | ||
+ | { | ||
+ | name = ModuleWheelBase | ||
+ | |||
+ | wheelColliderTransformName = wheelCollider | ||
+ | |||
+ | wheelType = LEG | ||
+ | |||
+ | // setting this to true will override the radius and center parameters | ||
+ | FitWheelColliderToMesh = False | ||
+ | radius = 0.12 | ||
+ | center = 0,0,0 | ||
+ | mass = 0.040 | ||
+ | autoFrictionAvailable = False | ||
+ | clipObject = piston_collider | ||
+ | |||
+ | TooltipTitle = Landing Leg | ||
+ | TooltipPrimaryField = | ||
+ | |||
+ | groundHeightOffset = 1.37 | ||
+ | } | ||
MODULE | MODULE | ||
{ | { | ||
− | name = | + | name = ModuleWheelSuspension |
− | + | baseModuleIndex = 0 | |
− | |||
suspensionTransformName = piston | suspensionTransformName = piston | ||
− | + | suspensionColliderName = piston_collider | |
− | + | ||
− | + | suspensionDistance = 0.95 | |
− | + | suspensionOffset = -0.95 | |
− | impactTolerance = | + | |
− | + | targetPosition = 1.0 | |
− | + | springRatio = 6 | |
+ | damperRatio = 1.0 | ||
+ | boostRatio = 0.6 | ||
+ | } | ||
+ | MODULE | ||
+ | { | ||
+ | name = ModuleWheelDeployment | ||
+ | baseModuleIndex = 0 | ||
+ | |||
+ | animationTrfName = leg | ||
+ | animationStateName = newlandingleg | ||
+ | deployedPosition = 1 | ||
+ | deployTargetTransformName = deployTgt | ||
+ | retractTransformName = piston | ||
+ | |||
+ | TsubSys = 0.83 | ||
+ | |||
+ | extendDurationFactor = 0.5 | ||
+ | retractDuractionFactor = 0.3 | ||
+ | |||
+ | fxDeploy = deploy | ||
+ | fxRetract = retract | ||
+ | fxDeployed = deployed | ||
+ | fxRetracted = retracted | ||
+ | } | ||
+ | MODULE | ||
+ | { | ||
+ | name = ModuleWheelLock | ||
+ | maxTorque = 500 | ||
+ | } | ||
+ | MODULE | ||
+ | { | ||
+ | name = ModuleWheelBogey | ||
+ | baseModuleIndex = 0 | ||
+ | |||
+ | bogeyTransformName = foot | ||
+ | deployModuleIndex = 2 | ||
+ | |||
+ | maxPitch = 160 | ||
+ | minPitch = -160 | ||
+ | restPitch = 0 | ||
+ | pitchResponse = 100 | ||
+ | |||
+ | bogeyAxis = 1, 0, 0 | ||
+ | bogeyUpAxis = 0, 0, -1 | ||
+ | } | ||
+ | MODULE | ||
+ | { | ||
+ | name = ModuleWheelDamage | ||
+ | baseModuleIndex = 0 | ||
+ | |||
+ | stressTolerance = 99999999 | ||
+ | impactTolerance = 600 | ||
+ | deflectionMagnitude = 1 | ||
+ | deflectionSharpness = 2.0 | ||
+ | slipMagnitude = 0 | ||
+ | slipSharpness = 2.0 | ||
+ | explodeMultiplier = 1.0 | ||
} | } | ||
} | } | ||
}} | }} |
Revision as of 09:45, 21 October 2016
PART { name = landingLeg1-2 module = Part author = Squad mesh = model.mu rescaleFactor = 1.25 PhysicsSignificance = 0 node_attach = 0.0, 0.4271562, 0.0632596, 0.0, 0.5735765, 0.819152 TechRequired = advLanding entryCost = 4100 cost = 340 category = Ground subcategory = 0 title = LT-2 Landing Strut manufacturer = Moving Parts Experts Group description = The LT-2 Landing Strut offers a heavy-duty method for planting yourself firmly on the ground, without the severe consequences that usually accompany planting yourself firmly on the ground. attachRules = 0,1,0,0,0 mass = 0.1 thermalMassModifier = 3.0 // heatConductivity = 0.06 // half default emissiveConstant = 0.8 // a bit better than usual, because conduction needs some work initRotation = 95.187980000, -0.2879681,-0.9133175,-0.287968 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 12 maxTemp = 2000 // = 2900 CoMOffset = 0, 0, 0.1 breakingForce = 80 breakingTorque = 80 bulkheadProfiles = srf tags = ground land leg support EFFECTS { deploy { AUDIO { channel = Ship clip = Squad/Sounds/elev_start volume = 0 0 volume = 1 0.5 pitch = 0.5 } AUDIO_LOOP { channel = Ship clip = Squad/Sounds/elev_loop volume = 0 0 volume = 1 0.5 pitch = 0.5 } } deployed { AUDIO { channel = Ship clip = Squad/Sounds/elev_stop volume = 0 0 volume = 1 0.5 pitch = 0.5 } } retract { AUDIO { channel = Ship clip = Squad/Sounds/elev_start volume = 0 0 volume = 1 0.5 pitch = 0.5 } AUDIO_LOOP { channel = Ship clip = Squad/Sounds/elev_loop volume = 0 0 volume = 1 0.5 pitch = 0.6 } } retracted { AUDIO { channel = Ship clip = Squad/Sounds/elev_stop volume = 0 0 volume = 1 0.5 pitch = 0.75 } } } MODULE { name = ModuleWheelBase wheelColliderTransformName = wheelCollider wheelType = LEG // setting this to true will override the radius and center parameters FitWheelColliderToMesh = False radius = 0.12 center = 0,0,0 mass = 0.040 autoFrictionAvailable = False clipObject = piston_collider TooltipTitle = Landing Leg TooltipPrimaryField = groundHeightOffset = 1.37 } MODULE { name = ModuleWheelSuspension baseModuleIndex = 0 suspensionTransformName = piston suspensionColliderName = piston_collider suspensionDistance = 0.95 suspensionOffset = -0.95 targetPosition = 1.0 springRatio = 6 damperRatio = 1.0 boostRatio = 0.6 } MODULE { name = ModuleWheelDeployment baseModuleIndex = 0 animationTrfName = leg animationStateName = newlandingleg deployedPosition = 1 deployTargetTransformName = deployTgt retractTransformName = piston TsubSys = 0.83 extendDurationFactor = 0.5 retractDuractionFactor = 0.3 fxDeploy = deploy fxRetract = retract fxDeployed = deployed fxRetracted = retracted } MODULE { name = ModuleWheelLock maxTorque = 500 } MODULE { name = ModuleWheelBogey baseModuleIndex = 0 bogeyTransformName = foot deployModuleIndex = 2 maxPitch = 160 minPitch = -160 restPitch = 0 pitchResponse = 100 bogeyAxis = 1, 0, 0 bogeyUpAxis = 0, 0, -1 } MODULE { name = ModuleWheelDamage baseModuleIndex = 0 stressTolerance = 99999999 impactTolerance = 600 deflectionMagnitude = 1 deflectionSharpness = 2.0 slipMagnitude = 0 slipSharpness = 2.0 explodeMultiplier = 1.0 } }