Difference between revisions of "Plugins"
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* [http://forum.kerbalspaceprogram.com/threads/56053-Example-plugin-projects-to-help-you-get-started Example plugin projects] | * [http://forum.kerbalspaceprogram.com/threads/56053-Example-plugin-projects-to-help-you-get-started Example plugin projects] | ||
* [https://www.youtube.com/watch?v=ilWZjYx7brE cybutek's .20+ quick start video guides] | * [https://www.youtube.com/watch?v=ilWZjYx7brE cybutek's .20+ quick start video guides] | ||
− | * [http://forum.kerbalspaceprogram.com/ | + | * [http://forum.kerbalspaceprogram.com/index.php?/forum/29-plugin-development-help-and-support/ KSP Forum Plugin Development Support section] |
[[Category:Modding]] | [[Category:Modding]] |
Revision as of 21:55, 20 April 2016
Plugins are user-made addons which add to or change the behavior of KSP. They consist of one or more DLL files written in the C# programming language. Plugins allow changing how the game itself works, anything from showing new information windows to making a hovercraft part, or even new planets. Plugin support was added to KSP in version 0.14, and is available on all operating systems.
Using Plugins
To use a Part Module Plugin, just drop the DLL into KSP/GameData/ or a new sub folder inside it. To stop using a plugin, just delete it or move it outside the KSP/GameData/ folder.
Creating Plugins
Plugins can be written in any text editor and compiled with a standalone compiler, but the easiest way to start coding is to use an Integrated Development Environment or IDE for short. An IDE is a program that helps you to write code (in our case the language C#). Listed here are some of the most popular options.
IDE | License | Windows | Mac | Linux |
---|---|---|---|---|
Visual Studio | Commercial | style="background: #9f9; vertical-align: middle; text-align: center;" class="table-yes" | Yes | style="background: #f99; vertical-align: middle; text-align: center;" class="table-no" | No | style="background: #f99; vertical-align: middle; text-align: center;" class="table-no" | No |
MonoDevelop (aka Xamarin Studio) | LGPLv2 / MIT (Free) | style="background: #9f9; vertical-align: middle; text-align: center;" class="table-yes" | Yes | style="background: #9f9; vertical-align: middle; text-align: center;" class="table-yes" | Yes | style="background: #9f9; vertical-align: middle; text-align: center;" class="table-yes" | Yes |
SharpDevelop | Open-source (Free) | style="background: #9f9; vertical-align: middle; text-align: center;" class="table-yes" | Yes | style="background: #f99; vertical-align: middle; text-align: center;" class="table-no" | No | style="background: #f99; vertical-align: middle; text-align: center;" class="table-no" | No |
See the above links for setting up your chosen IDE for building KSP plugins. Once you're ready to build, try creating your first module.