Difference between revisions of "API:PartModule.StartState"

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'''PartModule.StartState''' is an enum that determines what game state a part starts in. Implemented in [[API:PartModule|PartModule]].
 
  
{{Fields|
 
{{Field
 
|name=Docked
 
|type=PartModule.StartState
 
|desc=Part started while docked.
 
}}
 
 
{{Field
 
|name=Editor
 
|type=PartModule.StartState
 
|desc=Part started in editor.
 
}}
 
 
{{Field
 
|name=Flying
 
|type=PartModule.StartState
 
|desc=Part started while flying.
 
}}
 
 
{{Field
 
|name=Landed
 
|type=PartModule.StartState
 
|desc=Part started landed on a planet.
 
}}
 
 
{{Field
 
|name=None
 
|type=PartModule.StartState
 
|desc=The part state is unknown.
 
}}
 
 
{{Field
 
|name=Orbital
 
|type=PartModule.StartState
 
|desc=The part started in orbit.
 
}}
 
 
{{Field
 
|name=PreLaunch
 
|type=PartModule.StartState
 
|desc=The part started before launch.
 
}}
 
 
{{Field
 
|name=Splashed
 
|type=PartModule.StartState
 
|desc=The part started in the water.
 
}}
 
 
{{Field
 
|name=SubOrbital
 
|type=PartModule.StartState
 
|desc=The part started in a sub orbital trajectory.
 
}}
 
}}
 
 
[[Category:Community API Documentation]]
 

Revision as of 17:44, 17 March 2017