From Kerbal Space Program Wiki
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− | [[File:Colored lights.png|thumb|A Mun lander employing coloured electric lights]]
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− | {{stub}}
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− | {{About|the parts which generate light|properties about light in general|light}}
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− | A '''light''' is a part that uses [[electricity]] or electric charge to shine a light. They can be used to provide visibility while landing at night or in a shaded area, and also to illuminate the craft itself. Electric lights are also useful for illuminating a rendez-vous target, such as a space station, if the vehicle is expecting to mate with a docking port that is in shade. For tidally locked moons like [[Mun]], [[Vall]] or [[Ike]], overnight landing missions are recommended to have any lights accompanied by large [[battery]] banks, or an [[RTG]], as one night can be very long.
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− | Currently, there are three major light sources. The [[Illuminator Mk1]] and [[Illuminator Mk2]] are the only dedicated light sources available. The [[Small Gear Bay]] also holds a light source which can be toggled. The [[Telus-LV Bay Mobility Enhancer]] also has a small electric light, though its light is too weak to illuminate anything other than its self, and can't be switched off. Parts with crew capacity introduced or updated since [[0.90]] have lighted windows, which light up the ambient area like jet engines do.
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− | With version [[1.0.5]], all dedicated lights, and the [[LY-10 Small Landing Gear]] can have their colors changed in the [[VAB]] and [[SPH]] using [[tweakable]]s. It is possible to change all three RGB color channels independently to produce nearly any color of light.
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− | In version [[1.0.5]] the overhauled and new jet engines with an afterburner or plume effect light up the area around them.
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− | == Available lights ==
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− | {{Stats Table Lights}}
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− | [[Category:Parts]]
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− | [[Category:Lights| ]]
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Revision as of 17:58, 17 March 2017