Difference between revisions of "API:PartModule"
From Kerbal Space Program Wiki
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m (Reverted edits by Rocketing Rudolph (talk) to last revision by Martincmartin) |
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+ | <!-- Class tables autogenerated against KSP 1.04 by Glyph's kerbal_wiki_pdoc program. --> | ||
+ | {{Class | ||
+ | |inherits={{Type|MonoBehaviour}} | ||
+ | |implements=<ul></ul> | ||
+ | |name=PartModule | ||
+ | |summary=The '''PartModule''' class allows you to override its functions to intuitively control your parts. | ||
+ | }} | ||
+ | === Example === | ||
+ | Called during the main menu loading stage. | ||
+ | <syntaxhighlight> | ||
+ | using System; | ||
+ | using UnityEngine; | ||
+ | public class RandomPart : PartModule | ||
+ | { | ||
+ | public override void OnAwake() | ||
+ | { | ||
+ | Debug.Log("Hello World"); | ||
+ | } | ||
+ | } | ||
+ | </syntaxhighlight> | ||
+ | {{Properties|properties= | ||
+ | {{Property | ||
+ | |type=BaseActionList | ||
+ | |name=Actions | ||
+ | |desc=? | ||
+ | |hasget=1 | ||
+ | |hasset= | ||
+ | }} | ||
+ | {{Property | ||
+ | |type=int | ||
+ | |name=ClassID | ||
+ | |desc=? | ||
+ | |hasget=1 | ||
+ | |hasset= | ||
+ | }} | ||
+ | {{Property | ||
+ | |type=string | ||
+ | |name=ClassName | ||
+ | |desc=? | ||
+ | |hasget=1 | ||
+ | |hasset= | ||
+ | }} | ||
+ | {{Property | ||
+ | |type=BaseEventList | ||
+ | |name=Events | ||
+ | |desc=? | ||
+ | |hasget=1 | ||
+ | |hasset= | ||
+ | }} | ||
+ | {{Property | ||
+ | |type=BaseFieldList | ||
+ | |name=Fields | ||
+ | |desc=? | ||
+ | |hasget=1 | ||
+ | |hasset= | ||
+ | }} | ||
+ | {{Property | ||
+ | |type=string | ||
+ | |name=GUIName | ||
+ | |desc=? | ||
+ | |hasget=1 | ||
+ | |hasset= | ||
+ | }} | ||
+ | {{Property | ||
+ | |type=Part | ||
+ | |name=part | ||
+ | |desc=? | ||
+ | |hasget=1 | ||
+ | |hasset=1 | ||
+ | }} | ||
+ | {{Property | ||
+ | |type=Vessel | ||
+ | |name=vessel | ||
+ | |desc=? | ||
+ | |hasget=1 | ||
+ | |hasset= | ||
+ | }} | ||
+ | }} | ||
+ | {{Fields| | ||
+ | {{Field | ||
+ | |type=bool | ||
+ | |name=isEnabled | ||
+ | |desc=The part state. | ||
+ | }} | ||
+ | {{Field | ||
+ | |type=string | ||
+ | |name=moduleName | ||
+ | |desc=The module's name. | ||
+ | }} | ||
+ | {{Field | ||
+ | |type=ProtoPartModuleSnapshot | ||
+ | |name=snapshot | ||
+ | |desc=? | ||
+ | }} | ||
+ | }} | ||
+ | {{Methods| | ||
+ | {{Method | ||
+ | |returntype=constructor | ||
+ | |returndesc= | ||
+ | |name=PartModule | ||
+ | |args= | ||
+ | |desc=? | ||
+ | }} | ||
+ | {{Method | ||
+ | |returntype=virtual string | ||
+ | |returndesc= | ||
+ | |name=GetInfo | ||
+ | |args= | ||
+ | |desc=Returns the part information displayed in the part list mouse-over information box. | ||
+ | }} | ||
+ | {{Method | ||
+ | |returntype=void | ||
+ | |returndesc= | ||
+ | |name=Load | ||
+ | |args={{arg|ConfigNode|node}} | ||
+ | |desc=? | ||
+ | }} | ||
+ | {{Method | ||
+ | |returntype=virtual void | ||
+ | |returndesc= | ||
+ | |name=OnActive | ||
+ | |args= | ||
+ | |desc=Called when the part is active. Not called in VAB or when on launch pad, but is called when stage is started, assuming that activates the module. | ||
+ | }} | ||
+ | {{Method | ||
+ | |returntype=virtual void | ||
+ | |returndesc= | ||
+ | |name=OnAwake | ||
+ | |args= | ||
+ | |desc=Called when the part is loaded, this can be more than once. Called when part is selected in VAB, and also when switching from VAB to launch pad. | ||
+ | }} | ||
+ | {{Method | ||
+ | |returntype=virtual void | ||
+ | |returndesc= | ||
+ | |name=OnFixedUpdate | ||
+ | |args= | ||
+ | |desc=Per-PhysX frame update, Called only when the part is active! | ||
+ | }} | ||
+ | {{Method | ||
+ | |returntype=virtual void | ||
+ | |returndesc= | ||
+ | |name=OnInactive | ||
+ | |args= | ||
+ | |desc=Get the part information. | ||
+ | }} | ||
+ | {{Method | ||
+ | |returntype=virtual void | ||
+ | |returndesc= | ||
+ | |name=OnInitialize | ||
+ | |args= | ||
+ | |desc=Called when part is selected in VAB, switching to launch pad or loading from a save. | ||
+ | }} | ||
+ | {{Method | ||
+ | |returntype=virtual void | ||
+ | |returndesc= | ||
+ | |name=OnLoad | ||
+ | |args={{arg|ConfigNode|node}} | ||
+ | |desc=Called when the object is loaded from a save. | ||
+ | }} | ||
+ | {{Method | ||
+ | |returntype=virtual void | ||
+ | |returndesc= | ||
+ | |name=OnSave | ||
+ | |args={{arg|ConfigNode|node}} | ||
+ | |desc=Called when the object is saved, which happens with any change in VAB, when switching to launch pad, and during auto saving. | ||
+ | }} | ||
+ | {{Method | ||
+ | |returntype=virtual void | ||
+ | |returndesc= | ||
+ | |name=OnStart | ||
+ | |args={{arg|StartState|state}} | ||
+ | |desc=Called when entering VAB (with arg Editor), launch pad (with arg PreLaunch | Landed), or loading from save. | ||
+ | }} | ||
+ | {{Method | ||
+ | |returntype=virtual void | ||
+ | |returndesc= | ||
+ | |name=OnUpdate | ||
+ | |args= | ||
+ | |desc=Called when OnUpdate is called on the part. | ||
+ | }} | ||
+ | {{Method | ||
+ | |returntype=void | ||
+ | |returndesc= | ||
+ | |name=Save | ||
+ | |args={{arg|ConfigNode|node}} | ||
+ | |desc=? | ||
+ | }} | ||
+ | }} | ||
+ | {{Enums|enums= | ||
+ | {{Enum | ||
+ | |name=StartState | ||
+ | |values=None<br/>Editor<br/>PreLaunch<br/>Landed = 4<br/>Docked = 8<br/>Flying = 16<br/>Splashed = 32<br/>SubOrbital = 64<br/>Orbital = 128<br/> | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | [[Category:Community API Documentation]] |
Latest revision as of 18:49, 17 March 2017
PartModule Class
Inherits | Implements |
---|---|
MonoBehaviour | |
The PartModule class allows you to override its functions to intuitively control your parts.
Example
Called during the main menu loading stage.
using System; using UnityEngine; public class RandomPart : PartModule { public override void OnAwake() { Debug.Log("Hello World"); } }
Properties
The following is a list of properties in PartModule.
Name | Description |
---|---|
BaseActionList Actions { get; } | ? |
int ClassID { get; } | ? |
string ClassName { get; } | ? |
BaseEventList Events { get; } | ? |
BaseFieldList Fields { get; } | ? |
string GUIName { get; } | ? |
Part part { get; set; } | ? |
Vessel vessel { get; } | ? |
Fields
The following is a list of fields in PartModule.
Signature | Description |
---|---|
bool isEnabled | The part state. |
string moduleName | The module's name. |
ProtoPartModuleSnapshot snapshot | ? |
Methods
The following are methods included in PartModule.
Signature | Description |
---|---|
constructor PartModule() | ? |
virtual string GetInfo() | Returns the part information displayed in the part list mouse-over information box. |
void Load(ConfigNode node) | ? |
virtual void OnActive() | Called when the part is active. Not called in VAB or when on launch pad, but is called when stage is started, assuming that activates the module. |
virtual void OnAwake() | Called when the part is loaded, this can be more than once. Called when part is selected in VAB, and also when switching from VAB to launch pad. |
virtual void OnFixedUpdate() | Per-PhysX frame update, Called only when the part is active! |
virtual void OnInactive() | Get the part information. |
virtual void OnInitialize() | Called when part is selected in VAB, switching to launch pad or loading from a save. |
virtual void OnLoad(ConfigNode node) | Called when the object is loaded from a save. |
virtual void OnSave(ConfigNode node) | Called when the object is saved, which happens with any change in VAB, when switching to launch pad, and during auto saving. |
virtual void OnStart(StartState state) | Called when entering VAB (with arg Editor), launch pad (with arg PreLaunch |
virtual void OnUpdate() | Called when OnUpdate is called on the part. |
void Save(ConfigNode node) | ? |
Enumerations
The following is a list of enumerations in PartModule.
Name | Values |
---|---|
StartState | None Editor PreLaunch Landed = 4 Docked = 8 Flying = 16 Splashed = 32 SubOrbital = 64 Orbital = 128 |