Difference between revisions of "Parts/Engine/Size1 SRBs/solidBoosterRT-10 v2.cfg"
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// --- editor parameters --- | // --- editor parameters --- | ||
cost = 450 | cost = 450 | ||
− | category = | + | category = 0 |
ubcategory = 0 | ubcategory = 0 | ||
title = RT-10 Solid Fuel Booster | title = RT-10 Solid Fuel Booster |
Revision as of 16:38, 18 November 2012
// Kerbal Space Program - Part Config // RT-10 Solid Fuel Booster // // --- general parameters --- name = solidBooster module = SolidRocket author = Il Carnefice // --- asset parameters --- mesh = model.mu scale = 0.1 // --- node definitions --- node_stack_bottom = 0.0, -12.5127, 0.0, 0.0, 1.0, 0.0, 1node_stack_top = 0.0, 10.2547, 0.0, 0.0, 1.0, 0.0, 1node_attach = 0.0, 0.0, -5, 0.0, 0.0, 1.0, 1 // --- FX definitions --- fx_exhaustFlame_yellow = 0.0, -11.2673, 0.0, 0.0, 1.0, 0.0, active fx_exhaustSparks_yellow = 0.0, -11.2673, 0.0, 0.0, 1.0, 0.0, active // fx_exhaustLight_yellow = 0.0, -11.2673, 0.0, 0.0, 0.0, 1.0, active fx_smokeTrail_medium = 0.0, -11.2673, 0.0, 0.0, 1.0, 0.0, active // --- Sound FX definition --- sound_vent_medium = activate sound_rocket_hard = active sound_vent_soft = deactivate // --- editor parameters --- cost = 450 category = 0 ubcategory = 0 title = RT-10 Solid Fuel Booster //manufacturer = Jebediah Kerman's Junkyard and Spaceship Parts Co. description = While considered by some to be little more than "a trash bin full o' boom", The RT-10 is used in many space programs, whenever the need to save cash is greater than the need to keep astronauts alive. Use with caution, though. Once lit, solid fuel motors cannot be put out until the fuel runs out. // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 1,1,1,1,0 // --- standard part parameters --- mass = 3.5 dragModelType = default maximum_drag = 0.3 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 7 maxTemp = 3600 // --- solid booster parameters --- thrust = 250 dryMass = 0.5 heatProduction = 550 fuelConsumption = 4 internalFuel = 100 fullExplosionPotential = 0.8 emptyExplosionPotential = 0.1 thrustCenter = 0, -0.5, 0 thrustVector = 0, 1, 0