Difference between revisions of "Parts/Engine/SolidBoostersF/SolidBoosterFM1.cfg"
From Kerbal Space Program Wiki
< Parts
AlpacaMall (talk | contribs) (Created cfg page) |
m (Remove comment) |
||
Line 1: | Line 1: | ||
− | |||
{{Part config|FM1 "Mite" Solid Fuel Booster|2=PART | {{Part config|FM1 "Mite" Solid Fuel Booster|2=PART | ||
{ | { |
Latest revision as of 16:21, 10 October 2024
PART { name = Mite module = Part author = AlexanderM MODEL { model = Squad/Parts/Engine/SolidBoostersF/Assets/SolidBoosterFM1 } rescaleFactor = 1 node_stack_bottom = 0.0, -0.874462, 0.0, 0.0, -1.0, 0.0, 1 node_stack_top = 0.0, 0.874462, 0.0, 0.0, 1.0, 0.0, 1 node_attach = 0.0, 0.0, -0.3125, 0.0, 0.0, 1.0, 1 fx_exhaustFlame_yellow_thin = 0.0, -1.4084125, 0.0, 0.0, 1.0, 0.0, running fx_exhaustSparks_yellow = 0.0, -1.4084125, 0.0, 0.0, 1.0, 0.0, running fx_smokeTrail_medium_thin = 0.0, -1.4084125, 0.0, 0.0, 1.0, 0.0, running sound_vent_medium = engage sound_rocket_hard = running sound_vent_soft = disengage sound_explosion_low = flameout TechRequired = propulsionSystems entryCost = 1200 cost = 75 category = Engine subcategory = 0 title = #autoLOC_6005072 //#autoLOC_6005072 = FM1 "Mite" Solid Fuel Booster manufacturer = #autoLOC_501672 //#autoLOC_501672 = Kerbodyne description = #autoLOC_6005073 //#autoLOC_6005073 = Solid fuel boosters come in a range of sizes and this one is distinctly on the low end of the scale. The Mite is still useful for many space programs that want a tiny kick motor to plant their probes firmly on the right trajectory, or just a bit more oomph to get their craft off the ground. attachRules = 1,1,1,1,0 mass = 0.075 heatConductivity = 0.06 // 1/2 default skinInternalConductionMult = 4.0 emissiveConstant = 0.5 // yes, it's white. But let's claim it's an emissive white... dragModelType = default maximum_drag = 0.3 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 7 maxTemp = 2200 // = 2200 stagingIcon = SOLID_BOOSTER bulkheadProfiles = size0, srf tags = #autoLOC_6005077 // #autoLOC_6005077 = (motor (rocket (srb (mite MODULE { name = ModuleEngines thrustVectorTransformName = thrustTransform throttleLocked = True exhaustDamage = True ignitionThreshold = 0.1 minThrust = 0 maxThrust = 12.5 heatProduction = 550 useEngineResponseTime = True engineAccelerationSpeed = 10.0 allowShutdown = False fxOffset = 0, 0, 0.45 // Possible EngineType values: // Generic, SolidBooster, LiquidFuel, Piston, Turbine, ScramJet, Electric, Nuclear, MonoProp EngineType = SolidBooster exhaustDamageDistanceOffset = 0.6 PROPELLANT { name = SolidFuel ratio = 1.0 DrawGauge = True } atmosphereCurve { key = 0 210 key = 1 185 key = 7 0.001 } } RESOURCE { name = SolidFuel amount = 40 maxAmount = 40 } MODULE { name = ModuleSurfaceFX thrustProviderModuleIndex = 0 fxMax = 0.75 maxDistance = 50 falloff = 1.8 thrustTransformName = thrustTransform } MODULE { name = ModuleJettison jettisonName = Shroud bottomNodeName = bottom isFairing = True jettisonedObjectMass = 0.1 jettisonForce = 5 jettisonDirection = 0 0 1 useMultipleDragCubes = false } MODULE { name = FXModuleAnimateThrottle animationName = FM1Emissive responseSpeed = 0.001 dependOnEngineState = True dependOnThrottle = True } MODULE { name = ModuleCargoPart packedVolume = 700 } }