Difference between revisions of "Parts/Engine/liquidEngineLV-1 v2/liquidEngineLV-1R v2.cfg"
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< Parts
m (ArnePeirs moved page Parts/Engine/liquidEngineLV-1R/liquidEngineLV-1R.cfg to Parts/Engine/liquidEngineLV-1 v2/liquidEngineLV-1R v2.cfg without leaving a redirect: Correct path) |
m (Update config) |
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Line 1: | Line 1: | ||
{{Part config|LV-1R "Spider" Liquid Fuel Engine|2=PART | {{Part config|LV-1R "Spider" Liquid Fuel Engine|2=PART | ||
{ | { | ||
− | name = | + | name = radialEngineMini_v2 |
module = Part | module = Part | ||
− | author = Squad | + | author = AlexanderM |
− | + | MODEL | |
+ | { | ||
+ | model = Squad/Parts/Engine/liquidEngineLV-1_v2/Assets/Spider | ||
+ | } | ||
rescaleFactor = 1.0 | rescaleFactor = 1.0 | ||
node_attach = 0.0, 0.0, 0.00, 0.0, 0.0, -1.0, 0 | node_attach = 0.0, 0.0, 0.00, 0.0, 0.0, -1.0, 0 | ||
− | |||
− | |||
− | |||
− | |||
− | |||
TechRequired = precisionPropulsion | TechRequired = precisionPropulsion | ||
entryCost = 1750 | entryCost = 1750 | ||
Line 17: | Line 15: | ||
category = Engine | category = Engine | ||
subcategory = 0 | subcategory = 0 | ||
− | title = LV-1R "Spider" Liquid Fuel Engine | + | title = #autoLOC_500430 //#autoLOC_500430 = LV-1R "Spider" Liquid Fuel Engine |
− | manufacturer = Jebediah Kerman's Junkyard and Spacecraft Parts Co | + | manufacturer = #autoLOC_501627 //#autoLOC_501627 = Jebediah Kerman's Junkyard and Spacecraft Parts Co |
− | description = Adapted to appease engineers who were outraged at the lack of control rocket engines usually provide, the radial mounted LV-1R offers an appealing solution: "Just add more". Point away from face. | + | description = #autoLOC_500431 //#autoLOC_500431 = Adapted to appease engineers who were outraged at the lack of control rocket engines usually provide, the radial mounted LV-1R offers an appealing solution: "Just add more". Point away from face. |
attachRules = 0,1,0,1,0 | attachRules = 0,1,0,1,0 | ||
mass = 0.02 | mass = 0.02 | ||
− | + | heatConductivity = 0.06 // half default | |
skinInternalConductionMult = 4.0 | skinInternalConductionMult = 4.0 | ||
emissiveConstant = 0.8 // engine nozzles are good at radiating. | emissiveConstant = 0.8 // engine nozzles are good at radiating. | ||
Line 33: | Line 31: | ||
stagingIcon = LIQUID_ENGINE | stagingIcon = LIQUID_ENGINE | ||
bulkheadProfiles = srf | bulkheadProfiles = srf | ||
+ | tags = #autoLOC_500432 //#autoLOC_500432 = probe propuls rocket (spider thruster vernier | ||
+ | EFFECTS | ||
+ | { | ||
+ | running | ||
+ | { | ||
+ | AUDIO | ||
+ | { | ||
+ | channel = Ship | ||
+ | clip = sound_rocket_mini | ||
+ | volume = 0.0 0.0 | ||
+ | volume = 1.0 0.3 | ||
+ | pitch = 0.0 0.75 | ||
+ | pitch = 1.0 1.5 | ||
+ | loop = true | ||
+ | } | ||
+ | MODEL_MULTI_PARTICLE | ||
+ | { | ||
+ | modelName = Squad/FX/Monoprop_small | ||
+ | transformName = FXTransform | ||
+ | emission = 0.0 0.0 | ||
+ | emission = 0.4 0.8 | ||
+ | emission = 1.0 1.0 | ||
+ | speed = 0.0 0.8 | ||
+ | speed = 1.0 1.0 | ||
+ | //localOffset = 0, 0, 1 | ||
+ | localPosition = 0, 0, 0.08 | ||
+ | } | ||
+ | } | ||
+ | engage | ||
+ | { | ||
+ | AUDIO | ||
+ | { | ||
+ | channel = Ship | ||
+ | clip = sound_vent_soft | ||
+ | volume = 1.0 | ||
+ | pitch = 2.0 | ||
+ | loop = false | ||
+ | } | ||
+ | } | ||
+ | flameout | ||
+ | { | ||
+ | PREFAB_PARTICLE | ||
+ | { | ||
+ | prefabName = fx_exhaustSparks_flameout_2 | ||
+ | transformName = thrustTransform | ||
+ | oneShot = true | ||
+ | } | ||
+ | AUDIO | ||
+ | { | ||
+ | channel = Ship | ||
+ | clip = sound_explosion_low | ||
+ | volume = 1.0 | ||
+ | pitch = 2.0 | ||
+ | loop = false | ||
+ | } | ||
+ | } | ||
+ | } | ||
MODULE | MODULE | ||
{ | { | ||
− | name = | + | name = ModuleEnginesFX |
thrustVectorTransformName = thrustTransform | thrustVectorTransformName = thrustTransform | ||
exhaustDamage = False | exhaustDamage = False | ||
Line 44: | Line 99: | ||
fxOffset = 0, 0, 0.05 | fxOffset = 0, 0, 0.05 | ||
EngineType = LiquidFuel | EngineType = LiquidFuel | ||
+ | exhaustDamageDistanceOffset = 0.05 | ||
+ | runningEffectName = running | ||
PROPELLANT | PROPELLANT | ||
{ | { | ||
Line 65: | Line 122: | ||
{ | { | ||
name = ModuleTestSubject | name = ModuleTestSubject | ||
− | |||
useStaging = True | useStaging = True | ||
useEvent = True | useEvent = True | ||
+ | situationMask = 127 | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = REPEATABILITY | ||
+ | value = ALWAYS | ||
+ | prestige = Trivial | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = REPEATABILITY | ||
+ | value = BODYANDSITUATION | ||
+ | prestige = Significant | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = REPEATABILITY | ||
+ | value = ONCEPERPART | ||
+ | prestige = Exceptional | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = ALTITUDEENV | ||
+ | test = GT | ||
+ | value = 4000 | ||
+ | prestige = Trivial | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = ALTITUDEENV | ||
+ | test = LT | ||
+ | value = 8000 | ||
+ | prestige = Trivial | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = ALTITUDEENV | ||
+ | test = GT | ||
+ | value = 2000 | ||
+ | prestige = Significant | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = ALTITUDEENV | ||
+ | test = LT | ||
+ | value = 4000 | ||
+ | prestige = Significant | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = ALTITUDEENV | ||
+ | test = GT | ||
+ | value = 1000 | ||
+ | prestige = Exceptional | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = ALTITUDEENV | ||
+ | test = LT | ||
+ | value = 2000 | ||
+ | prestige = Exceptional | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = ALTITUDE | ||
+ | test = GT | ||
+ | value = 0 // this just registers altitude as something to care about | ||
+ | situationMask = 8 | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = ALTITUDE | ||
+ | test = LT | ||
+ | value = 300000 | ||
+ | situationMask = 16 | ||
+ | body = _NotSun | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = ALTITUDE | ||
+ | test = LT | ||
+ | value = 600000 | ||
+ | situationMask = 32 | ||
+ | body = _NotSun | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEED | ||
+ | test = GT | ||
+ | value = 0 | ||
+ | situationMask = 8 | ||
+ | prestige = Trivial | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEED | ||
+ | test = LT | ||
+ | value = 600 | ||
+ | situationMask = 8 | ||
+ | prestige = Trivial | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEED | ||
+ | test = GT | ||
+ | value = 300 | ||
+ | situationMask = 8 | ||
+ | prestige = Significant | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEED | ||
+ | test = LT | ||
+ | value = 1200 | ||
+ | situationMask = 8 | ||
+ | prestige = Significant | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEED | ||
+ | test = GT | ||
+ | value = 600 | ||
+ | situationMask = 8 | ||
+ | prestige = Exceptional | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEED | ||
+ | test = LT | ||
+ | value = 2500 | ||
+ | situationMask = 8 | ||
+ | prestige = Exceptional | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEEDENV | ||
+ | test = LT | ||
+ | value = 200 | ||
+ | prestige = Trivial | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEEDENV | ||
+ | test = GT | ||
+ | value = 100 | ||
+ | prestige = Trivial | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEEDENV | ||
+ | test = LT | ||
+ | value = 100 | ||
+ | prestige = Significant | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEEDENV | ||
+ | test = GT | ||
+ | value = 50 | ||
+ | prestige = Significant | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEEDENV | ||
+ | test = LT | ||
+ | value = 50 | ||
+ | prestige = Exceptional | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEEDENV | ||
+ | test = GT | ||
+ | value = 20 | ||
+ | prestige = Exceptional | ||
+ | } | ||
} | } | ||
MODULE | MODULE | ||
{ | { | ||
name = ModuleGimbal | name = ModuleGimbal | ||
− | gimbalTransformName = | + | gimbalTransformName = Gimbal |
− | gimbalRange = | + | gimbalRange = 10 |
+ | gimbalResponseSpeed = 30 | ||
+ | useGimbalResponseSpeed = true | ||
} | } | ||
+ | MODULE | ||
+ | { | ||
+ | name = FXModuleLookAtConstraint | ||
+ | CONSTRAINLOOKFX | ||
+ | { | ||
+ | targetName = HiCyl1 | ||
+ | rotatorsName = LowCyl1 | ||
+ | } | ||
+ | CONSTRAINLOOKFX | ||
+ | { | ||
+ | targetName = HiCyl2 | ||
+ | rotatorsName = LowCyl2 | ||
+ | } | ||
+ | CONSTRAINLOOKFX | ||
+ | { | ||
+ | targetName = LowCyl1 | ||
+ | rotatorsName = HiCyl1 | ||
+ | } | ||
+ | CONSTRAINLOOKFX | ||
+ | { | ||
+ | targetName = LowCyl2 | ||
+ | rotatorsName = HiCyl2 | ||
+ | } | ||
+ | CONSTRAINLOOKFX | ||
+ | { | ||
+ | targetName = LowHose1 | ||
+ | rotatorsName = HiHose1 | ||
+ | } | ||
+ | CONSTRAINLOOKFX | ||
+ | { | ||
+ | targetName = HiHose1 | ||
+ | rotatorsName = LowHose1 | ||
+ | } | ||
+ | CONSTRAINLOOKFX | ||
+ | { | ||
+ | targetName = LowHose2 | ||
+ | rotatorsName = HiHose2 | ||
+ | } | ||
+ | CONSTRAINLOOKFX | ||
+ | { | ||
+ | targetName = HiHose2 | ||
+ | rotatorsName = LowHose2 | ||
+ | } | ||
+ | } | ||
+ | MODULE | ||
+ | { | ||
+ | name = FXModuleAnimateThrottle | ||
+ | animationName = AntNoozleGlow | ||
+ | responseSpeed = 0.001 | ||
+ | dependOnEngineState = True | ||
+ | dependOnThrottle = True | ||
+ | } | ||
+ | MODULE | ||
+ | { | ||
+ | name = ModulePartVariants | ||
+ | baseVariant = Shroud | ||
+ | VARIANT | ||
+ | { | ||
+ | name = Shroud | ||
+ | displayName = #autoLOC_8007114 | ||
+ | primaryColor = #ffffff | ||
+ | secondaryColor = #999999 | ||
+ | GAMEOBJECTS | ||
+ | { | ||
+ | Shroud = true | ||
+ | Case = false | ||
+ | Mount= false | ||
+ | } | ||
+ | } | ||
+ | VARIANT | ||
+ | { | ||
+ | name = Bare | ||
+ | displayName = #autoLOC_8007115 | ||
+ | primaryColor = #d96200 | ||
+ | secondaryColor = #999999 | ||
+ | GAMEOBJECTS | ||
+ | { | ||
+ | Shroud = false | ||
+ | Case = true | ||
+ | Mount= true | ||
+ | } | ||
+ | } | ||
+ | } | ||
+ | MODULE | ||
+ | { | ||
+ | name = ModuleCargoPart | ||
+ | stackableQuantity = 2 | ||
+ | packedVolume = 20 | ||
+ | } | ||
} | } | ||
− | |||
}} | }} |
Latest revision as of 16:36, 10 October 2024
PART { name = radialEngineMini_v2 module = Part author = AlexanderM MODEL { model = Squad/Parts/Engine/liquidEngineLV-1_v2/Assets/Spider } rescaleFactor = 1.0 node_attach = 0.0, 0.0, 0.00, 0.0, 0.0, -1.0, 0 TechRequired = precisionPropulsion entryCost = 1750 cost = 120 category = Engine subcategory = 0 title = #autoLOC_500430 //#autoLOC_500430 = LV-1R "Spider" Liquid Fuel Engine manufacturer = #autoLOC_501627 //#autoLOC_501627 = Jebediah Kerman's Junkyard and Spacecraft Parts Co description = #autoLOC_500431 //#autoLOC_500431 = Adapted to appease engineers who were outraged at the lack of control rocket engines usually provide, the radial mounted LV-1R offers an appealing solution: "Just add more". Point away from face. attachRules = 0,1,0,1,0 mass = 0.02 heatConductivity = 0.06 // half default skinInternalConductionMult = 4.0 emissiveConstant = 0.8 // engine nozzles are good at radiating. dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 7 maxTemp = 2000 // = 3600 stagingIcon = LIQUID_ENGINE bulkheadProfiles = srf tags = #autoLOC_500432 //#autoLOC_500432 = probe propuls rocket (spider thruster vernier EFFECTS { running { AUDIO { channel = Ship clip = sound_rocket_mini volume = 0.0 0.0 volume = 1.0 0.3 pitch = 0.0 0.75 pitch = 1.0 1.5 loop = true } MODEL_MULTI_PARTICLE { modelName = Squad/FX/Monoprop_small transformName = FXTransform emission = 0.0 0.0 emission = 0.4 0.8 emission = 1.0 1.0 speed = 0.0 0.8 speed = 1.0 1.0 //localOffset = 0, 0, 1 localPosition = 0, 0, 0.08 } } engage { AUDIO { channel = Ship clip = sound_vent_soft volume = 1.0 pitch = 2.0 loop = false } } flameout { PREFAB_PARTICLE { prefabName = fx_exhaustSparks_flameout_2 transformName = thrustTransform oneShot = true } AUDIO { channel = Ship clip = sound_explosion_low volume = 1.0 pitch = 2.0 loop = false } } } MODULE { name = ModuleEnginesFX thrustVectorTransformName = thrustTransform exhaustDamage = False ignitionThreshold = 0.1 minThrust = 0 maxThrust = 2 heatProduction = 30 fxOffset = 0, 0, 0.05 EngineType = LiquidFuel exhaustDamageDistanceOffset = 0.05 runningEffectName = running PROPELLANT { name = LiquidFuel ratio = 0.9 DrawGauge = True } PROPELLANT { name = Oxidizer ratio = 1.1 } atmosphereCurve { key = 0 290 key = 1 260 key = 8 0.001 } } MODULE { name = ModuleTestSubject useStaging = True useEvent = True situationMask = 127 CONSTRAINT { type = REPEATABILITY value = ALWAYS prestige = Trivial } CONSTRAINT { type = REPEATABILITY value = BODYANDSITUATION prestige = Significant } CONSTRAINT { type = REPEATABILITY value = ONCEPERPART prestige = Exceptional } CONSTRAINT { type = ALTITUDEENV test = GT value = 4000 prestige = Trivial } CONSTRAINT { type = ALTITUDEENV test = LT value = 8000 prestige = Trivial } CONSTRAINT { type = ALTITUDEENV test = GT value = 2000 prestige = Significant } CONSTRAINT { type = ALTITUDEENV test = LT value = 4000 prestige = Significant } CONSTRAINT { type = ALTITUDEENV test = GT value = 1000 prestige = Exceptional } CONSTRAINT { type = ALTITUDEENV test = LT value = 2000 prestige = Exceptional } CONSTRAINT { type = ALTITUDE test = GT value = 0 // this just registers altitude as something to care about situationMask = 8 } CONSTRAINT { type = ALTITUDE test = LT value = 300000 situationMask = 16 body = _NotSun } CONSTRAINT { type = ALTITUDE test = LT value = 600000 situationMask = 32 body = _NotSun } CONSTRAINT { type = SPEED test = GT value = 0 situationMask = 8 prestige = Trivial } CONSTRAINT { type = SPEED test = LT value = 600 situationMask = 8 prestige = Trivial } CONSTRAINT { type = SPEED test = GT value = 300 situationMask = 8 prestige = Significant } CONSTRAINT { type = SPEED test = LT value = 1200 situationMask = 8 prestige = Significant } CONSTRAINT { type = SPEED test = GT value = 600 situationMask = 8 prestige = Exceptional } CONSTRAINT { type = SPEED test = LT value = 2500 situationMask = 8 prestige = Exceptional } CONSTRAINT { type = SPEEDENV test = LT value = 200 prestige = Trivial } CONSTRAINT { type = SPEEDENV test = GT value = 100 prestige = Trivial } CONSTRAINT { type = SPEEDENV test = LT value = 100 prestige = Significant } CONSTRAINT { type = SPEEDENV test = GT value = 50 prestige = Significant } CONSTRAINT { type = SPEEDENV test = LT value = 50 prestige = Exceptional } CONSTRAINT { type = SPEEDENV test = GT value = 20 prestige = Exceptional } } MODULE { name = ModuleGimbal gimbalTransformName = Gimbal gimbalRange = 10 gimbalResponseSpeed = 30 useGimbalResponseSpeed = true } MODULE { name = FXModuleLookAtConstraint CONSTRAINLOOKFX { targetName = HiCyl1 rotatorsName = LowCyl1 } CONSTRAINLOOKFX { targetName = HiCyl2 rotatorsName = LowCyl2 } CONSTRAINLOOKFX { targetName = LowCyl1 rotatorsName = HiCyl1 } CONSTRAINLOOKFX { targetName = LowCyl2 rotatorsName = HiCyl2 } CONSTRAINLOOKFX { targetName = LowHose1 rotatorsName = HiHose1 } CONSTRAINLOOKFX { targetName = HiHose1 rotatorsName = LowHose1 } CONSTRAINLOOKFX { targetName = LowHose2 rotatorsName = HiHose2 } CONSTRAINLOOKFX { targetName = HiHose2 rotatorsName = LowHose2 } } MODULE { name = FXModuleAnimateThrottle animationName = AntNoozleGlow responseSpeed = 0.001 dependOnEngineState = True dependOnThrottle = True } MODULE { name = ModulePartVariants baseVariant = Shroud VARIANT { name = Shroud displayName = #autoLOC_8007114 primaryColor = #ffffff secondaryColor = #999999 GAMEOBJECTS { Shroud = true Case = false Mount= false } } VARIANT { name = Bare displayName = #autoLOC_8007115 primaryColor = #d96200 secondaryColor = #999999 GAMEOBJECTS { Shroud = false Case = true Mount= true } } } MODULE { name = ModuleCargoPart stackableQuantity = 2 packedVolume = 20 } }