Difference between revisions of "Parts/Utility/smallClaw/smallClaw.cfg"
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{{Part config|Advanced Grabbing Unit Jr.|2=PART | {{Part config|Advanced Grabbing Unit Jr.|2=PART | ||
{ | { |
Latest revision as of 13:17, 11 October 2024
PART { name = smallClaw module = Part author = Squad mesh = smallClaw.mu scale = 1 node_stack_top = 0.0, -0.1126614, 0.00, 0.0, -1.0, 0.0, 1 node_attach = 0.0, -0.06, 0.00, 0.0, -1.0, 0.0, 1 TechRequired = actuators entryCost = 4100 cost = 315 category = Coupling subcategory = 0 title = #autoLOC_6002506 //#autoLOC_6002505 = Advanced Grabbing Unit Jr. manufacturer = #autoLOC_501649 //#autoLOC_501649 = Kerbal Motion LLC description = #autoLOC_6002507 //#autoLOC_6002506 = Usually, when you want to improve a part, the first thing any self-respecting Kerbal engineer thinks about is making it bigger and adding more power. Rarely, that's not the ideal solution. Thus was born the AGU jr. Instead of making a bigger claw, Kerbal Motion has designed a smaller one, when you need a small helping hand to latch onto something in those hard to reach places attachRules = 1,1,0,0,0 mass = 0.03 dragModelType = default maximum_drag = 0.3 minimum_drag = 0.2 angularDrag = 1 maxTemp = 2000 // = 3600 fuelCrossFeed = False crashTolerance = 50 breakingForce = 50 breakingTorque = 50 bulkheadProfiles = size0, srf tags = #autoLOC_500863 //#autoLOC_500863 = a.r.m arm asteroid capture clam claw connect dock fasten grab join klaw nasa MODULE { name = ModuleGrappleNode nodeTransformName = ArticulatedCap deployAnimationController = 1 nodeType = size1 captureRange = 0.1 captureMinFwdDot = 0.733 captureMaxRvel = 1 } MODULE { name = ModuleAnimateGeneric animationName = Deploy startEventGUIName = #autoLOC_502073 //#autoLOC_502073 = Arm endEventGUIName = #autoLOC_502074 //#autoLOC_502074 = Disarm actionGUIName = #autoLOC_502075 //#autoLOC_502075 = Toggle Arming } MODULE { name = FXModuleLookAtConstraint CONSTRAINLOOKFX { rotatorsName = Piston1 targetName = Sleeve1 } CONSTRAINLOOKFX { rotatorsName = Sleeve1 targetName = Mounting1 } CONSTRAINLOOKFX { rotatorsName = Piston2 targetName = Sleeve2 } CONSTRAINLOOKFX { rotatorsName = Sleeve2 targetName = Mounting2 } CONSTRAINLOOKFX { rotatorsName = Piston3 targetName = Sleeve3 } CONSTRAINLOOKFX { rotatorsName = Sleeve3 targetName = Mounting3 } CONSTRAINLOOKFX { rotatorsName = Piston4 targetName = Sleeve4 } CONSTRAINLOOKFX { rotatorsName = Sleeve4 targetName = Mounting4 } CONSTRAINLOOKFX { rotatorsName = BaseSleeve1 targetName = MainSleeveLookTarget } } MODULE { name = FlagDecal textureQuadName = flagTransform } MODULE { name = ModulePartVariants primaryColor = #ffffff secondaryColor = #ffffff baseDisplayName = #autoLOC_8007119 baseThemeName = White useMultipleDragCubes = false VARIANT { name = Dark displayName = #autoLOC_8007117 themeName = Dark primaryColor = #000000 TEXTURE { mainTextureURL = Squad/Parts/Utility/smallClaw/grabberSmallDiffuseDark _BumpMap= Squad/Parts/Utility/smallClaw/grabberSmallNRM } } } MODULE { name = ModuleCargoPart packedVolume = 300 } }