Difference between revisions of "Parts/Utility/smallClaw/smallClaw.cfg"

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<!-- v1.12.2 -->
 
 
{{Part config|Advanced Grabbing Unit Jr.|2=PART
 
{{Part config|Advanced Grabbing Unit Jr.|2=PART
 
{
 
{

Latest revision as of 13:17, 11 October 2024

This is the configuration file for Advanced Grabbing Unit Jr..
PART
{
	name = smallClaw
	module = Part
	author = Squad
	mesh = smallClaw.mu
	scale = 1
	node_stack_top = 0.0, -0.1126614, 0.00, 0.0, -1.0, 0.0, 1
	node_attach = 0.0, -0.06, 0.00, 0.0, -1.0, 0.0, 1
	TechRequired = actuators
	entryCost = 4100
	cost = 315
	category = Coupling
	subcategory = 0
	title = #autoLOC_6002506 //#autoLOC_6002505 = Advanced Grabbing Unit Jr.
	manufacturer = #autoLOC_501649 //#autoLOC_501649 = Kerbal Motion LLC
	description = #autoLOC_6002507 //#autoLOC_6002506 = Usually, when you want to improve a part, the first thing any self-respecting Kerbal engineer thinks about is making it bigger and adding more power.  Rarely, that's not the ideal solution.  Thus was born the AGU jr.  Instead of making a bigger claw, Kerbal Motion has designed a smaller one, when you need a small helping hand to latch onto something in those hard to reach places
	attachRules = 1,1,0,0,0
	mass = 0.03
	dragModelType = default
	maximum_drag = 0.3
	minimum_drag = 0.2
	angularDrag = 1
	maxTemp = 2000 // = 3600
	fuelCrossFeed = False
	crashTolerance = 50
	breakingForce = 50
	breakingTorque = 50
	bulkheadProfiles = size0, srf
	tags = #autoLOC_500863 //#autoLOC_500863 = a.r.m arm asteroid capture clam claw connect dock fasten grab join klaw nasa
	MODULE
	{
		name = ModuleGrappleNode
		nodeTransformName = ArticulatedCap
		deployAnimationController = 1
		nodeType = size1
		captureRange = 0.1
		captureMinFwdDot = 0.733
		captureMaxRvel = 1
	}
	MODULE
	{
		name = ModuleAnimateGeneric
		animationName = Deploy
		startEventGUIName = #autoLOC_502073 //#autoLOC_502073 = Arm
		endEventGUIName = #autoLOC_502074 //#autoLOC_502074 = Disarm
		actionGUIName = #autoLOC_502075 //#autoLOC_502075 = Toggle Arming
	}
	MODULE
	{
		name = FXModuleLookAtConstraint
		CONSTRAINLOOKFX
		{
			rotatorsName = Piston1
			targetName = Sleeve1
		}
		CONSTRAINLOOKFX
		{
			rotatorsName = Sleeve1
			targetName = Mounting1
		}
		CONSTRAINLOOKFX
		{
			rotatorsName = Piston2
			targetName = Sleeve2
		}
		CONSTRAINLOOKFX
		{
			rotatorsName = Sleeve2
			targetName = Mounting2
		}
		CONSTRAINLOOKFX
		{
			rotatorsName = Piston3
			targetName = Sleeve3
		}
		CONSTRAINLOOKFX
		{
			rotatorsName = Sleeve3
			targetName = Mounting3
		}
		CONSTRAINLOOKFX
		{
			rotatorsName = Piston4
			targetName = Sleeve4
		}
		CONSTRAINLOOKFX
		{
			rotatorsName = Sleeve4
			targetName = Mounting4
		}
		CONSTRAINLOOKFX
		{
			rotatorsName = BaseSleeve1
			targetName = MainSleeveLookTarget
		}
	}
	MODULE
	{
		name = FlagDecal
		textureQuadName = flagTransform
	}
	MODULE
	{
		name = ModulePartVariants
		primaryColor = #ffffff
		secondaryColor = #ffffff
		baseDisplayName = #autoLOC_8007119
		baseThemeName = White
		useMultipleDragCubes = false
				
		VARIANT
		{
			name = Dark
			displayName = #autoLOC_8007117
			themeName = Dark
			primaryColor = #000000
			TEXTURE
			{
				mainTextureURL = Squad/Parts/Utility/smallClaw/grabberSmallDiffuseDark
				_BumpMap= Squad/Parts/Utility/smallClaw/grabberSmallNRM
				
			}
		}
					
	}
	MODULE
	{
		name = ModuleCargoPart
		packedVolume = 300
	}
}