Difference between revisions of "MakingHistory/Parts/Engine/LiquidEngineRE-J10.cfg"

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Latest revision as of 20:34, 19 October 2024

This is the configuration file for RE-J10 "Wolfhound" Liquid Fuel Engine.
PART
{
	name = LiquidEngineRE-J10
	module = Part
	author = RoverDude
	MODEL
	{
		model = SquadExpansion/MakingHistory/Parts/Engine/Assets/RE-J10
	}
	//Bare Shroud
	MODEL
	{
		model = SquadExpansion/MakingHistory/Parts/SharedAssets/Shroud1p5x3
		position = 0,0.36,0
		iconHidden = true
	}		
	//1.25 Shroud
	MODEL
	{
		model = SquadExpansion/MakingHistory/Parts/SharedAssets/Shroud2x2
		position = 0,0.16,0
		iconHidden = true
	}	
	rescaleFactor = 1
	node_stack_top = 0.0, 0.361067, 0.0, 0.0, 1.0, 0.0, 2
	node_stack_bottom = 0.0, -1.8, 0.0, 0.0, -1.0, 0.0, 2
	
	fx_exhaustFlame_blue = 0.0, -2.2, 0.0, 0.0, 1.0, 0.0, running
	fx_exhaustLight_blue = 0.0, -2.2, 0.0, 0.0, 0.0, 1.0, running
	fx_smokeTrail_light = 0.0, -2.2, 0.0, 0.0, 1.0, 0.0, running
	fx_exhaustSparks_flameout = 0.0, -2.2, 0.0, 0.0, 1.0, 0.0, flameout
	sound_vent_medium = engage
	sound_rocket_hard = running
	sound_vent_soft = disengage
	sound_explosion_low = flameout

	TechRequired = veryHeavyRocketry
	entryCost = 12000
	cost = 3000
	category = Engine
	subcategory = 0
	title = #autoLOC_8310065 //#autoLOC_8310065 = RE-J10 "Wolfhound"  Liquid Fuel Engine
	manufacturer = #autoLOC_501637 //#autoLOC_501637 = Rockomax Conglomerate
	description = #autoLOC_8310066 //#autoLOC_8310066 = Description Creation Pending
	attachRules = 1,0,1,1,0
	mass = 3.3
	heatConductivity = 0.06 // half default
	skinInternalConductionMult = 4.0
	emissiveConstant = 0.8 // engine nozzles are good at radiating.
	dragModelType = default
	maximum_drag = 0.2
	minimum_drag = 0.2
	angularDrag = 2
	crashTolerance = 6
	breakingForce = 200
	breakingTorque = 200
	maxTemp = 2000 // = 3600
	bulkheadProfiles = size2
	tags = #autoLOC_8310067 //#autoLOC_8310067 = lander orbit propuls rocket (wolfhound
	MODULE
	{
		name = ModuleEngines
		thrustVectorTransformName = thrustTransform
		exhaustDamage = True
		ignitionThreshold = 0.1
		minThrust = 0
		maxThrust = 375
		heatProduction = 83
		fxOffset = 0, 0, 0.23
		EngineType = LiquidFuel
		exhaustDamageDistanceOffset = 1.75
		PROPELLANT
		{
			name = LiquidFuel
			ratio = 0.9
			DrawGauge = True
		}
		PROPELLANT
		{
			name = Oxidizer
			ratio = 1.1
		}
		atmosphereCurve
		{
			key = 0 380
			key = 1 70
			key = 3 0.001
		}
	}

	MODULE
	{
		name = ModuleGimbal
		gimbalTransformName = gimbal
		gimbalRange = 3.0
	}

	MODULE
	{
		name = ModuleAlternator
		RESOURCE
		{
			name = ElectricCharge
			rate = 8.0
		}
	}

	MODULE
	{
		name = ModuleSurfaceFX
		thrustProviderModuleIndex = 0
		fxMax = 0.6
		maxDistance = 30
		falloff = 1.5
		thrustTransformName = thrustTransform
	}
	MODULE
	{
		name = ModulePartVariants
		baseVariant = Shroud
		VARIANT
		{
			name = Shroud
			displayName = #autoLOC_8007114
			themeName = Shroud
			primaryColor = #999999
			secondaryColor = #3d3d3d
			sizeGroup=GroupA
			GAMEOBJECTS
			{
				Shroud = true
				Shroud2x2 = true
				Shroud1p5x3 = false
			}
			NODES
			{
				node_stack_bottom = 0.0, -1.715, 0.0, 0.0, -1.0, 0.0, 2
			}
		}
		VARIANT
		{
			name = Bare
			displayName = #autoLOC_8007115
			themeName = Bare
			themeName = Bare
			primaryColor = #999999
			secondaryColor = #3d3d3d
			sizeGroup=GroupB
			GAMEOBJECTS
			{
				Shroud = false
				Shroud2x2 = false
				Shroud1p5x3 = true
			}
			NODES
			{
				node_stack_bottom = 0.0, -2.14, 0.0, 0.0, -1.0, 0.0, 2
			}
		}
	}
	
	MODULE
	{
		name = ModuleJettison
		jettisonName = 	Shroud2x2,Shroud1p5x3
		bottomNodeName = bottom
		isFairing = True
		jettisonedObjectMass = 0.1
		jettisonForce = 5
		jettisonDirection = 0 0 1		
	}		

	
	MODULE
	{
		name = ModuleSurfaceFX
		thrustProviderModuleIndex = 0
		fxMax = 0.8
		maxDistance = 50
		falloff = 2
		thrustTransformName = thrustTransform
	}
	
	MODULE
	{
		name = ModuleTestSubject
		useStaging = True
		useEvent = True
		situationMask = 127
		CONSTRAINT
		{
			type = REPEATABILITY
			value = ALWAYS
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = REPEATABILITY
			value = BODYANDSITUATION
			prestige = Significant
		}
		CONSTRAINT
		{
			type = REPEATABILITY
			value = ONCEPERPART
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = GT
			value = 4000
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = LT
			value = 8000
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = GT
			value = 2000
			prestige = Significant
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = LT
			value = 4000
			prestige = Significant
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = GT
			value = 1000
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = LT
			value = 2000
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = ALTITUDE
			test = GT
			value = 0 // this just registers altitude as something to care about
			situationMask = 8
		}
		CONSTRAINT
		{
			type = ALTITUDE
			test = LT
			value = 300000
			situationMask = 16
			body = _NotSun
		}
		CONSTRAINT
		{
			type = ALTITUDE
			test = LT
			value = 600000
			situationMask = 32
			body = _NotSun
		}
		CONSTRAINT
		{
			type = SPEED
			test = GT
			value = 0
			situationMask = 8
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = SPEED
			test = LT
			value = 600
			situationMask = 8
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = SPEED
			test = GT
			value = 300
			situationMask = 8
			prestige = Significant
		}
		CONSTRAINT
		{
			type = SPEED
			test = LT
			value = 1200
			situationMask = 8
			prestige = Significant
		}
		CONSTRAINT
		{
			type = SPEED
			test = GT
			value = 600
			situationMask = 8
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = SPEED
			test = LT
			value = 2500
			situationMask = 8
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = LT
			value = 200
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = GT
			value = 100
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = LT
			value = 100
			prestige = Significant
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = GT
			value = 50
			prestige = Significant
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = LT
			value = 50
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = GT
			value = 20
			prestige = Exceptional
		}
	}	
}