Difference between revisions of "Parts/Science/GooExperiment/gooExperiment.cfg"

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<pre>
 
<pre>
PART {name = GooExperimentmodule = Partauthor = Squadmesh = model.murescaleFactor = 1.0node_attach = 0.0, 0.0, -0.15, 0.0, 0.0, -1.0TechRequired = basicRocketryentryCost = 50cost = 800category = Sciencesubcategory = 0title = Mystery Goo™ Containment Unitmanufacturer = Found lying by the side of the road.description = This unit was something one of our engineers came upon while dumpster divin-- Erm, while researching alternative applications for existing technologies. It's a sealed container which appears to be filled with a strange-looking substance. We couldn't reach in or break the canister open, but watching how the Goo behaves when subjected to different situations could be very educational.attachRules = 0,1,0,0,1mass = 0.15dragModelType = defaultmaximum_drag = 0.1minimum_drag = 0.1angularDrag = 2crashTolerance = 12maxTemp = 2900MODULE{ name = ModuleAnimateGeneric animationName = Deploy startEventGUIName = Deploy endEventGUIName = Close actionGUIName = Toggle Cover}MODULE{ name = ModuleScienceExperiment experimentID = mysteryGoo experimentActionName = Observe Mystery Goo resetActionName = Reset Goo Canister useStaging = False useActionGroups = True hideUIwhenUnavailable = True resettable = True resettableOnEVA = True xmitDataScalar = 0.4 FxModules = 0}}
+
 
 +
PART {
 +
name = GooExperiment
 +
module = Part
 +
author = Squad
 +
 
 +
mesh = model.mu
 +
rescaleFactor = 1.0
 +
node_attach = 0.0, 0.0, -0.15, 0.0, 0.0, -1.0
 +
 
 +
TechRequired = basicRocketry
 +
entryCost = 50
 +
cost = 800
 +
category = Science
 +
subcategory = 0
 +
title = Mystery Goo™ Containment Unit
 +
manufacturer = Found lying by the side of the road.description = This unit was something one of our engineers came upon while dumpster divin-- Erm, while researching alternative applications for existing technologies. It's a sealed container which appears to be filled with a strange-looking substance. We couldn't reach in or break the canister open, but watching how the Goo behaves when subjected to different situations could be very educational.
 +
 
 +
attachRules = 0,1,0,0,1
 +
mass = 0.15
 +
dragModelType = default
 +
maximum_drag = 0.1
 +
minimum_drag = 0.1
 +
angularDrag = 2
 +
crashTolerance = 12
 +
maxTemp = 2900
 +
 
 +
MODULE{
 +
name = ModuleAnimateGeneric
 +
animationName = Deploy
 +
startEventGUIName = Deploy
 +
endEventGUIName = Close
 +
actionGUIName = Toggle Cover
 +
}
 +
 
 +
MODULE{
 +
name = ModuleScienceExperiment
 +
 +
experimentID = mysteryGoo
 +
 +
experimentActionName = Observe Mystery Goo
 +
resetActionName = Reset Goo Canister
 +
 +
useStaging = False
 +
useActionGroups = True
 +
hideUIwhenUnavailable = True
 +
 +
resettable = True
 +
resettableOnEVA = True
 +
 +
xmitDataScalar = 0.4
 +
 +
FxModules = 0}
 +
}
  
 
</pre>
 
</pre>

Revision as of 17:30, 17 October 2013


PART {
name = GooExperiment
module = Part
author = Squad

mesh = model.mu
rescaleFactor = 1.0
node_attach = 0.0, 0.0, -0.15, 0.0, 0.0, -1.0

TechRequired = basicRocketry
entryCost = 50
cost = 800
category = Science
subcategory = 0
title = Mystery Goo™ Containment Unit
manufacturer = Found lying by the side of the road.description = This unit was something one of our engineers came upon while dumpster divin-- Erm, while researching alternative applications for existing technologies. It's a sealed container which appears to be filled with a strange-looking substance. We couldn't reach in or break the canister open, but watching how the Goo behaves when subjected to different situations could be very educational.

attachRules = 0,1,0,0,1
mass = 0.15
dragModelType = default
maximum_drag = 0.1
minimum_drag = 0.1
angularDrag = 2
crashTolerance = 12
maxTemp = 2900

MODULE{
	name = ModuleAnimateGeneric
	animationName = Deploy
	startEventGUIName = Deploy
	endEventGUIName = Close
	actionGUIName = Toggle Cover
}

MODULE{
	name = ModuleScienceExperiment
		
	experimentID = mysteryGoo
	
	experimentActionName = Observe Mystery Goo
	resetActionName = Reset Goo Canister
		
	useStaging = False
	useActionGroups = True
	hideUIwhenUnavailable = True
	
	resettable = True
	resettableOnEVA = True
	
	xmitDataScalar = 0.4
	
	FxModules = 0}
}