Difference between revisions of "Module"
From Kerbal Space Program Wiki
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} | } | ||
</pre> | </pre> | ||
+ | |||
+ | === ModuleWheel === | ||
+ | <pre> | ||
+ | MODULE | ||
+ | { | ||
+ | name = ModuleWheel | ||
+ | hasMotor = true | ||
+ | resourceName = ElectricCharge | ||
+ | resourceConsumptionRate = 0.5 | ||
+ | canSteer = true | ||
+ | controlAxisType = Forward | ||
+ | steeringModeType = AutomaticSteer | ||
+ | brakeTorque = 180 | ||
+ | brakeSpeed = 1.0 | ||
+ | impactTolerance = 65 | ||
+ | overSpeedDamage = 20 | ||
+ | |||
+ | WHEEL | ||
+ | { | ||
+ | wheelName = wheel | ||
+ | wheelColliderName = wheelCollider | ||
+ | suspensionTransformName = suspensionTraverse | ||
+ | suspensionNeutralPointName = suspensionNeutralPoint | ||
+ | damagedObjectName = bustedwheel | ||
+ | rotateX = 0 | ||
+ | rotateY = 1 | ||
+ | rotateZ = 0 | ||
+ | } | ||
+ | |||
+ | steeringCurve | ||
+ | { | ||
+ | key = 0 18 | ||
+ | key = 15 6 | ||
+ | } | ||
+ | |||
+ | torqueCurve | ||
+ | { | ||
+ | key = 0 170 0 0 | ||
+ | key = 2.5 100 0 0 | ||
+ | key = 12 0 0 0 | ||
+ | } | ||
+ | |||
+ | |||
+ | }</pre> |
Revision as of 13:47, 26 July 2014
ModuleEngines
MODULE { name = ModuleEngines thrustVectorTransform Name = thrustTransform throttleLocked = True exhaustDamage = True allowShutdown = False ignitionThreshold = 0.1 minThrust = 0 maxThrust = 18 heatProduction = 550 fxOffset = 0, 0, 0.02 PROPELLANT { name = SolidFuel ratio = 1.0 DrawGauge = True } atmosphereCurve { key = 0 100 key = 1 100 } }
ModuleTestSubject
MODULE { name = ModuleTestSubject // nowhere: 0, srf: 1, ocean: 2, atmo: 4, space: 8 environments = 15 useStaging = False useEvent = True }
FXModuleConstrainPosition
MODULE { name = FXModuleConstrainPosition matchRotation = true matchPosition = false CONSTRAINFX { targetName = steering moversName = lateral } }
ModuleWheel
MODULE { name = ModuleWheel hasMotor = true resourceName = ElectricCharge resourceConsumptionRate = 0.5 canSteer = true controlAxisType = Forward steeringModeType = AutomaticSteer brakeTorque = 180 brakeSpeed = 1.0 impactTolerance = 65 overSpeedDamage = 20 WHEEL { wheelName = wheel wheelColliderName = wheelCollider suspensionTransformName = suspensionTraverse suspensionNeutralPointName = suspensionNeutralPoint damagedObjectName = bustedwheel rotateX = 0 rotateY = 1 rotateZ = 0 } steeringCurve { key = 0 18 key = 15 6 } torqueCurve { key = 0 170 0 0 key = 2.5 100 0 0 key = 12 0 0 0 } }