Difference between revisions of "Parts/Engine/liquidEngine48-7S v2/liquidEngine48-7S v2.cfg"
From Kerbal Space Program Wiki
< Parts
(Updated for 0.23) |
m (*update to 0.24.2;) |
||
Line 83: | Line 83: | ||
gimbalTransformName = thrustTransform | gimbalTransformName = thrustTransform | ||
gimbalRange = 1 | gimbalRange = 1 | ||
+ | } | ||
+ | |||
+ | MODULE | ||
+ | { | ||
+ | name = ModuleTestSubject | ||
+ | |||
+ | // nowhere: 0, srf: 1, ocean: 2, atmo: 4, space: 8 | ||
+ | environments = 15 | ||
+ | |||
+ | useStaging = True | ||
+ | useEvent = True | ||
} | } | ||
} | } | ||
}} | }} |
Revision as of 21:57, 11 August 2014
PART { name = liquidEngineMini module = Part author = Squad mesh = model.mu rescaleFactor = 1.0 node_stack_top = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0 node_stack_bottom = 0.0, -0.375, 0.0, 0.0, 1.0, 0.0, 0 fx_exhaustFlame_yellow_tiny = 0.0, -0.5, 0.0, 0.0, 1.0, 0.0, running sound_vent_medium = engage sound_rocket_mini = running sound_vent_soft = disengage TechRequired = fuelSystems entryCost = 2800 cost = 300 category = Propulsion subcategory = 0 title = Rockomax 48-7S manufacturer = Rockomax Conglomerate description = The 48-7S may be small, but it packs quite a punch for its size. This little engine is a testament to how larger does not always means more advanced, at least according to Rockomax's marketing department. The box it comes in is pretty cool, in any case. attachRules = 1,0,1,0,0 mass = 0.1 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 7 breakingForce = 200 breakingTorque = 200 maxTemp = 3600 MODULE { name = ModuleEngines thrustVectorTransformName = thrustTransform exhaustDamage = True ignitionThreshold = 0.1 minThrust = 0 maxThrust = 30 heatProduction = 150 fxOffset = 0, 0, 0.125 PROPELLANT { name = LiquidFuel ratio = 0.9 DrawGauge = True } PROPELLANT { name = Oxidizer ratio = 1.1 } atmosphereCurve { key = 0 350 key = 1 300 } } MODULE { name = ModuleJettison jettisonName = node_fairing_collider bottomNodeName = bottom isFairing = True jettisonedObjectMass = 0.1 jettisonForce = 2 jettisonDirection = 0 0 1 } MODULE { name = ModuleGimbal gimbalTransformName = thrustTransform gimbalRange = 1 } MODULE { name = ModuleTestSubject // nowhere: 0, srf: 1, ocean: 2, atmo: 4, space: 8 environments = 15 useStaging = True useEvent = True } }