Difference between revisions of "Parts/Engine/Size1 SRBs/solidBoosterRT-10 v2.cfg"
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Revision as of 21:57, 11 August 2014
PART { // Kerbal Space Program - Part Config // RT-10 Solid Fuel Booster // // --- general parameters --- name = solidBooster module = Part author = NovaSilisko // --- asset parameters --- mesh = model.mu scale = 0.1 // --- node definitions --- node_stack_bottom = 0.0, -12.5127, 0.0, 0.0, 1.0, 0.0, 1 node_stack_top = 0.0, 10.2547, 0.0, 0.0, 1.0, 0.0, 1 node_attach = 0.0, 0.0, -5, 0.0, 0.0, 1.0, 1 // --- FX definitions --- fx_exhaustFlame_yellow = 0.0, -11.2673, 0.0, 0.0, 1.0, 0.0, running fx_exhaustSparks_yellow = 0.0, -11.2673, 0.0, 0.0, 1.0, 0.0, running // fx_exhaustLight_yellow = 0.0, -11.2673, 0.0, 0.0, 0.0, 1.0, running fx_smokeTrail_medium = 0.0, -11.2673, 0.0, 0.0, 1.0, 0.0, running // --- Sound FX definition --- sound_vent_medium = engage sound_rocket_hard = running sound_vent_soft = disengage sound_explosion_low = flameout // --- editor parameters --- TechRequired = start entryCost = 0 cost = 325 category = Propulsion subcategory = 0 title = RT-10 Solid Fuel Booster //manufacturer = Jebediah Kerman's Junkyard and Spaceship Parts Co. description = While considered by some to be little more than "a trash bin full o' boom", The RT-10 is used in many space programs, whenever the need to save cash is greater than the need to keep astronauts alive. Use with caution, though. Once lit, solid fuel motors cannot be put out until the fuel runs out. // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 1,1,1,1,0 // --- standard part parameters --- mass = 0.5 dragModelType = default maximum_drag = 0.3 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 7 maxTemp = 3600 // --- solid booster parameters --- 3.75 stagingIcon = SOLID_BOOSTER MODULE { name = ModuleEngines thrustVectorTransformName = thrustTransform throttleLocked = True exhaustDamage = True ignitionThreshold = 0.1 minThrust = 0 maxThrust = 250 heatProduction = 550 useEngineResponseTime = True engineAccelerationSpeed = 10.0 allowShutdown = False fxOffset = 0, 0, 0.12 PROPELLANT { name = SolidFuel ratio = 1.0 DrawGauge = True } atmosphereCurve { key = 0 240 key = 1 225 } } MODULE { name = ModuleAnimateHeat ThermalAnim = heatAnimation } RESOURCE { name = SolidFuel amount = 433 maxAmount = 433 } MODULE { name = ModuleTestSubject // nowhere: 0, srf: 1, ocean: 2, atmo: 4, space: 8 environments = 15 useStaging = True useEvent = False } }