Difference between revisions of "Parts/Utility/commsAntennaDTS-M1/commsAntennaDTS-M1.cfg"

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(Created page with "{{Part config|Comms DTS-M1|2=PART { // --- general parameters --- name = mediumDishAntenna module = Part author = Squad // --- asset parameters --- mesh = model.mu rescaleFac...")
 
m (*update to 0.24.2;)
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{{Part config|Comms DTS-M1|2=PART
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{{Part config|Comms DTS-M1|2=PART
 
{
 
{
 
// --- general parameters ---
 
// --- general parameters ---
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TechRequired = scienceTech
 
TechRequired = scienceTech
 
entryCost = 1500
 
entryCost = 1500
cost = 100
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cost = 600
 
category = Science
 
category = Science
 
subcategory = 0
 
subcategory = 0
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packetSize = 2
 
packetSize = 2
 
 
packetResourceCost = 15.0
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packetResourceCost = 12.5
 
requiredResource = ElectricCharge
 
requiredResource = ElectricCharge
 
 
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}
 
}
 
}
 
}
 +
 
}}
 
}}

Revision as of 22:30, 11 August 2014

This is the configuration file for Comms DTS-M1.
PART
{
// --- general parameters ---
name = mediumDishAntenna
module = Part
author = Squad

// --- asset parameters ---
mesh = model.mu
rescaleFactor = 1.0

// --- node definitions ---
// definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z
node_attach = 0.0, -0.025, 0.0, 0.0, -1.0, 0.0

// --- editor parameters ---
TechRequired = scienceTech
entryCost = 1500
cost = 600
category = Science
subcategory = 0
title = Comms DTS-M1
manufacturer = Ionic Symphonic Protonic Electronics
description = The DTS-M1 is a fully deployable communications and data transmission system. It has been designed to have a minimal form factor when stowed. Occasional antenna tweaking and swift kicks to the main assembly may be required for optimal performance.
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 0,1,0,0,0

// --- standard part parameters ---
mass = 0.03
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.2
angularDrag = 1
crashTolerance = 8
maxTemp = 3200

MODULE
{
   name = ModuleAnimateGeneric
   animationName = Deploy
   isOneShot = false

   startEventGUIName = Extend
   endEventGUIName = Retract
   actionGUIName = Toggle Antenna
}

MODULE
{
   name = ModuleAnimateGeneric
   animationName = pulseEmitMediumDishAntenna
   isOneShot = false
   startEventGUIName = Blink Lights
   endEventGUIName = Blink Lights
   allowManualControl = false
}

MODULE
{
	name = ModuleDataTransmitter
	
	packetInterval = 0.3
	packetSize = 2
	
	packetResourceCost = 12.5
	requiredResource = ElectricCharge
	
	DeployFxModules = 0
	ProgressFxModules = 1
}
}