Difference between revisions of "Parts/Engine/liquidEngine48-7S/liquidEngine48-7S.cfg"

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m (*update to 0.90.0;)
m (*update to 1.0;)
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{{Part config|Rockomax 48-7S|2=PART {
+
{{Part config|48-7S "Spark" Liquid Fuel Engine|2=PART
 
 
name = liquidEngineMini
 
module = Part
 
author = Squad
 
mesh = model.mu
 
 
 
rescaleFactor = 1.0
 
 
 
node_stack_top = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0
 
node_stack_bottom = 0.0, -0.375, 0.0, 0.0, 1.0, 0.0, 0
 
 
 
TechRequired = fuelSystems
 
entryCost = 2800
 
cost = 300
 
category = Engine
 
subcategory = 0
 
title = Rockomax 48-7S
 
manufacturer = Rockomax Conglomerate
 
description = The 48-7S may be small, but it packs quite a punch for its size. This little engine is a testament to how larger does not always means more advanced, at least according to Rockomax's marketing department. The box it comes in is pretty cool, in any case.
 
attachRules = 1,0,1,0,0
 
 
 
mass = 0.1
 
dragModelType = default
 
maximum_drag = 0.2
 
minimum_drag = 0.2
 
angularDrag = 2
 
crashTolerance = 7
 
breakingForce = 200
 
breakingTorque = 200
 
maxTemp = 3600
 
 
 
EFFECTS
 
 
{
 
{
  running
+
name = liquidEngineMini
  {
+
module = Part
    AUDIO
+
author = Squad
    {
+
mesh = model.mu
      channel = Ship
+
rescaleFactor = 1.0
      clip = sound_rocket_mini
+
node_stack_top = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0
      volume = 0.0 0.0
+
node_stack_bottom = 0.0, -0.375, 0.0, 0.0, -1.0, 0.0, 0
      volume = 1.0 1.0
+
TechRequired = propulsionSystems
      pitch = 0.0 0.75
+
entryCost = 2800
      pitch = 1.0 0.95
+
cost = 200
      loop = true
+
category = Engine
    }
+
subcategory = 0
    PREFAB_PARTICLE
+
title = 48-7S "Spark" Liquid Fuel Engine
    {
+
manufacturer = Rockomax Conglomerate
      prefabName = fx_exhaustFlame_yellow_tiny_Z
+
description = The 48-7S may be small, but it packs quite a punch for its size. This little engine is a testament to how larger does not always means more advanced, at least according to Rockomax's marketing department. The box it comes in is pretty cool, in any case.
      transformName = thrustTransform
+
attachRules = 1,0,1,0,0
      emission = 0.0 0.0
+
mass = 0.1
      emission = 1.0 1.0
+
// heatConductivity = 0.06 // half default
      speed = 0.0 0.8
+
emissiveConstant = 0.8 // engine nozzles are good at radiating.
      speed = 1.0 1.0
+
dragModelType = default
    }
+
maximum_drag = 0.2
  }
+
minimum_drag = 0.2
  engage
+
angularDrag = 2
  {
+
crashTolerance = 7
    AUDIO
+
breakingForce = 200
    {
+
breakingTorque = 200
      channel = Ship
+
maxTemp = 2000 // = 3600
      clip = sound_vent_medium
+
bulkheadProfiles = size0
      loop = false
+
EFFECTS
    }
+
{
  }
+
running
  disengage
+
{
  {
+
AUDIO
    AUDIO
+
{
    {
+
channel = Ship
      channel = Ship
+
clip = sound_rocket_mini
      clip = sound_vent_soft
+
volume = 0.0 0.0
      loop = false
+
volume = 1.0 1.0
    }
+
pitch = 0.0 0.75
  }
+
pitch = 1.0 0.95
}
+
loop = true
 
+
}
MODULE
+
PREFAB_PARTICLE
{
+
{
name = ModuleEnginesFX
+
prefabName = fx_exhaustFlame_yellow_tiny_Z
thrustVectorTransformName = thrustTransform
+
transformName = thrustTransform
exhaustDamage = True
+
emission = 0.0 0.0
ignitionThreshold = 0.1
+
emission = 1.0 1.0
minThrust = 0
+
speed = 0.0 0.8
maxThrust = 30
+
speed = 1.0 1.0
heatProduction = 150
+
}
fxOffset = 0, 0, 0.125
+
}
PROPELLANT
+
engage
 +
{
 +
AUDIO
 +
{
 +
channel = Ship
 +
clip = sound_vent_medium
 +
loop = false
 +
}
 +
}
 +
disengage
 +
{
 +
AUDIO
 +
{
 +
channel = Ship
 +
clip = sound_vent_soft
 +
loop = false
 +
}
 +
}
 +
}
 +
MODULE
 +
{
 +
name = ModuleEnginesFX
 +
thrustVectorTransformName = thrustTransform
 +
exhaustDamage = True
 +
ignitionThreshold = 0.1
 +
minThrust = 0
 +
maxThrust = 16.2
 +
heatProduction = 135
 +
fxOffset = 0, 0, 0.125
 +
EngineType = LiquidFuel
 +
PROPELLANT
 +
{
 +
name = LiquidFuel
 +
ratio = 0.9
 +
DrawGauge = True
 +
}
 +
PROPELLANT
 +
{
 +
name = Oxidizer
 +
ratio = 1.1
 +
}
 +
atmosphereCurve
 +
{
 +
key = 0 300
 +
key = 1 270
 +
key = 7 0.001
 +
}
 +
}
 +
MODULE
 +
{
 +
name = ModuleJettison
 +
jettisonName = node_fairing_collider
 +
bottomNodeName = bottom
 +
isFairing = True
 +
jettisonedObjectMass = 0.1
 +
jettisonForce = 2
 +
jettisonDirection = 0 0 1
 +
}
 +
MODULE
 
{
 
{
name = LiquidFuel
+
name = ModuleGimbal
ratio = 0.9
+
gimbalTransformName = thrustTransform
DrawGauge = True
+
gimbalRange = 3
 
}
 
}
PROPELLANT
+
MODULE
 
{
 
{
name = Oxidizer
+
name = ModuleTestSubject
ratio = 1.1
+
environments = 15
 +
useStaging = True
 +
useEvent = True
 
}
 
}
atmosphereCurve
 
{
 
key = 0 350
 
key = 1 300
 
}
 
 
}
 
 
MODULE
 
{
 
      name = ModuleJettison
 
      jettisonName = node_fairing_collider
 
      bottomNodeName = bottom
 
      isFairing = True
 
      jettisonedObjectMass = 0.1
 
      jettisonForce = 2
 
      jettisonDirection = 0 0 1
 
 
}
 
 
MODULE
 
{
 
name = ModuleGimbal
 
gimbalTransformName = thrustTransform
 
gimbalRange = 1
 
}
 
 
MODULE
 
{
 
name = ModuleTestSubject
 
 
// nowhere: 0, srf: 1, ocean: 2, atmo: 4, space: 8
 
environments = 15
 
 
useStaging = True
 
useEvent = True
 
 
}
 
}
  
}
 
 
}}
 
}}

Revision as of 16:40, 29 April 2015

This is the configuration file for 48-7S "Spark" Liquid Fuel Engine.
PART
{
	name = liquidEngineMini
	module = Part
	author = Squad
	mesh = model.mu
	rescaleFactor = 1.0
	node_stack_top = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0
	node_stack_bottom = 0.0, -0.375, 0.0, 0.0, -1.0, 0.0, 0
	TechRequired = propulsionSystems
	entryCost = 2800
	cost = 200
	category = Engine
	subcategory = 0
	title = 48-7S "Spark" Liquid Fuel Engine
	manufacturer = Rockomax Conglomerate
	description = The 48-7S may be small, but it packs quite a punch for its size. This little engine is a testament to how larger does not always means more advanced, at least according to Rockomax's marketing department. The box it comes in is pretty cool, in any case.
	attachRules = 1,0,1,0,0
	mass = 0.1
	// heatConductivity = 0.06 // half default
	emissiveConstant = 0.8 // engine nozzles are good at radiating.
	dragModelType = default
	maximum_drag = 0.2
	minimum_drag = 0.2
	angularDrag = 2
	crashTolerance = 7
	breakingForce = 200
	breakingTorque = 200
	maxTemp = 2000 // = 3600
	bulkheadProfiles = size0
	EFFECTS
	{
		running
		{
			AUDIO
			{
				channel = Ship
				clip = sound_rocket_mini
				volume = 0.0 0.0
				volume = 1.0 1.0
				pitch = 0.0 0.75
				pitch = 1.0 0.95
				loop = true
			}
			PREFAB_PARTICLE
			{
				prefabName = fx_exhaustFlame_yellow_tiny_Z
				transformName = thrustTransform
				emission = 0.0 0.0
				emission = 1.0 1.0
				speed = 0.0 0.8
				speed = 1.0 1.0
			}
		}
		engage
		{
			AUDIO
			{
				channel = Ship
				clip = sound_vent_medium
				loop = false
			}
		}
		disengage
		{
			AUDIO
			{
				channel = Ship
				clip = sound_vent_soft
				loop = false
			}
		}
	}
	MODULE
	{
		name = ModuleEnginesFX
		thrustVectorTransformName = thrustTransform
		exhaustDamage = True
		ignitionThreshold = 0.1
		minThrust = 0
		maxThrust = 16.2
		heatProduction = 135
		fxOffset = 0, 0, 0.125
		EngineType = LiquidFuel
		PROPELLANT
		{
			name = LiquidFuel
			ratio = 0.9
			DrawGauge = True
		}
		PROPELLANT
		{
			name = Oxidizer
			ratio = 1.1
		}
		atmosphereCurve
		{
			key = 0 300
			key = 1 270
			key = 7 0.001
		}
	}
	MODULE
	{
		name = ModuleJettison
		jettisonName = node_fairing_collider
		bottomNodeName = bottom
		isFairing = True
		jettisonedObjectMass = 0.1
		jettisonForce = 2
		jettisonDirection = 0 0 1
	}
	MODULE
	{
		name = ModuleGimbal
		gimbalTransformName = thrustTransform
		gimbalRange = 3
	}
	MODULE
	{
		name = ModuleTestSubject
		environments = 15
		useStaging = True
		useEvent = True
	}
}