Difference between revisions of "Parts/Utility/parachuteMk1/parachuteMk1.cfg"
From Kerbal Space Program Wiki
m (BobBot moved page Parts/Utility/parachute single/part.cfg to Parts/Utility/parachuteMk1/parachuteMk1.cfg without leaving a redirect: Renamed part configuration file after update.) |
m (*update to 1.0;) |
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{{Part config|Mk16 Parachute|2=PART | {{Part config|Mk16 Parachute|2=PART | ||
{ | { | ||
− | + | name = parachuteSingle | |
− | + | module = Part | |
− | + | author = HarvesteR | |
− | + | mesh = model.mu | |
− | + | scale = 0.1 | |
− | + | node_stack_bottom = 0.0, -0.120649, 0.0, 0.0, -1.0, 0.0, 0 | |
− | + | node_attach = 0.0, -0.120649, 0.0, 0.0, -1.0, 0.0 | |
− | + | sound_parachute_open = activate | |
− | + | sound_parachute_single = deploy | |
− | + | TechRequired = start | |
− | + | entryCost = 0 | |
− | + | cost = 422 | |
− | name = parachuteSingle | + | category = Utility |
− | module = Part | + | subcategory = 0 |
− | author = HarvesteR | + | title = Mk16 Parachute |
− | + | description = The Mk16 Parachute might be considered by some to be little more than a random stitching together of the surplus parts it is, in fact, made from. But the fact remains that the Mk16 has been widely accepted as a generally better alternative to being in freefall. | |
− | + | attachRules = 1,0,0,1,0 | |
− | mesh = model.mu | + | mass = 0.1 |
− | scale = 0.1 | + | dragModelType = default |
− | + | angularDrag = 3 | |
− | + | crashTolerance = 12 | |
− | + | maxTemp = 2000 // = 3100 | |
− | + | stageOffset = -1 | |
− | node_stack_bottom = 0.0, -0.120649, 0.0, 0.0, 1.0, 0.0, 0 | + | bulkheadProfiles = size0, srf |
− | node_attach = 0.0, -0.120649, 0.0, 0.0, -1.0, 0.0 | + | bodyLiftMultiplier = 0 |
− | + | MODULE | |
− | + | { | |
− | sound_parachute_open = activate | + | name = ModuleParachute |
− | sound_parachute_single = deploy | + | semiDeployedAnimation = semiDeploySmall |
− | + | fullyDeployedAnimation = fullyDeploySmall | |
− | + | invertCanopy = true | |
− | TechRequired = start | + | autoCutSpeed = 0.5 |
− | entryCost = 0 | + | capName = cap |
− | cost = 422 | + | canopyName = canopy |
− | category = Utility | + | stowedDrag = 0.22 |
− | subcategory = 0 | + | semiDeployedDrag = 1 |
− | title = Mk16 Parachute | + | fullyDeployedDrag = 500 |
− | + | minAirPressureToOpen = 0.01 | |
− | description = The Mk16 Parachute might be considered by some to be little more than a random stitching together of the surplus parts it is, in fact, made from. But the fact remains that the Mk16 has been widely accepted as a generally better alternative to being in freefall. | + | deployAltitude = 500 |
− | + | deploymentSpeed = 0.16667 | |
− | + | semiDeploymentSpeed = 0.5 | |
− | attachRules = 1,0,0,1,0 | + | } |
− | + | MODULE | |
− | + | { | |
− | mass = 0.1 | + | name = ModuleTestSubject |
− | dragModelType = default | + | environments = 4 |
− | angularDrag = 3 | + | useStaging = True |
− | crashTolerance = 12 | + | useEvent = False |
− | maxTemp = 3100 | + | } |
− | + | MODULE | |
− | stageOffset = -1 | + | { |
− | + | name = ModuleDragModifier | |
− | MODULE | + | dragCubeName = SEMIDEPLOYED |
− | { | + | dragModifier = 10 |
− | + | } | |
− | + | MODULE | |
− | + | { | |
− | + | name = ModuleDragModifier | |
− | + | dragCubeName = DEPLOYED | |
− | + | dragModifier = 35 | |
− | + | } | |
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− | } | ||
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− | MODULE | ||
− | { | ||
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− | } | ||
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} | } | ||
}} | }} |
Revision as of 19:01, 29 April 2015
PART { name = parachuteSingle module = Part author = HarvesteR mesh = model.mu scale = 0.1 node_stack_bottom = 0.0, -0.120649, 0.0, 0.0, -1.0, 0.0, 0 node_attach = 0.0, -0.120649, 0.0, 0.0, -1.0, 0.0 sound_parachute_open = activate sound_parachute_single = deploy TechRequired = start entryCost = 0 cost = 422 category = Utility subcategory = 0 title = Mk16 Parachute description = The Mk16 Parachute might be considered by some to be little more than a random stitching together of the surplus parts it is, in fact, made from. But the fact remains that the Mk16 has been widely accepted as a generally better alternative to being in freefall. attachRules = 1,0,0,1,0 mass = 0.1 dragModelType = default angularDrag = 3 crashTolerance = 12 maxTemp = 2000 // = 3100 stageOffset = -1 bulkheadProfiles = size0, srf bodyLiftMultiplier = 0 MODULE { name = ModuleParachute semiDeployedAnimation = semiDeploySmall fullyDeployedAnimation = fullyDeploySmall invertCanopy = true autoCutSpeed = 0.5 capName = cap canopyName = canopy stowedDrag = 0.22 semiDeployedDrag = 1 fullyDeployedDrag = 500 minAirPressureToOpen = 0.01 deployAltitude = 500 deploymentSpeed = 0.16667 semiDeploymentSpeed = 0.5 } MODULE { name = ModuleTestSubject environments = 4 useStaging = True useEvent = False } MODULE { name = ModuleDragModifier dragCubeName = SEMIDEPLOYED dragModifier = 10 } MODULE { name = ModuleDragModifier dragCubeName = DEPLOYED dragModifier = 35 } }