Difference between revisions of "Parts/Utility/parachuteMk1/parachuteMk1.cfg"

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m (BobBot moved page Parts/Utility/parachute single/part.cfg to Parts/Utility/parachuteMk1/parachuteMk1.cfg without leaving a redirect: Renamed part configuration file after update.)
m (*update to 1.0;)
Line 1: Line 1:
 
{{Part config|Mk16 Parachute|2=PART
 
{{Part config|Mk16 Parachute|2=PART
 
{
 
{
// this is a sample config file, for determining a good file format for defining part parameters
+
name = parachuteSingle
// comment line - ignored by cfg parser
+
module = Part
// empty lines, or lines without a '=' sign are also ignored
+
author = HarvesteR
// all other lines are split at the '=' sign, and the left operand is used to know what parameter we are setting
+
mesh = model.mu
// diferent parameters require data in different formats (see docs), and each module has it's own parameters (again, see docs)
+
scale = 0.1
// each assignment must be in a single line. Lines without assignments will be ignored. (You CAN turn on word wrap, though)
+
node_stack_bottom = 0.0, -0.120649, 0.0, 0.0, -1.0, 0.0, 0
// each keyword here relates to an existing variable in the assigned module. If the keyword isn't found, it is ignored.
+
node_attach = 0.0, -0.120649, 0.0, 0.0, -1.0, 0.0
// conversely, if a keyword is left unassigned (as in not in the file), it will be initialized with it's default value
+
sound_parachute_open = activate
// This is done automatically, so any public variable defined in the loaded module can be accessed this way (provided it's value can be parsed)
+
sound_parachute_single = deploy
 
+
TechRequired = start
 
+
entryCost = 0
// --- general parameters ---
+
cost = 422
name = parachuteSingle
+
category = Utility
module = Part
+
subcategory = 0
author = HarvesteR
+
title = Mk16 Parachute
 
+
description = The Mk16 Parachute might be considered by some to be little more than a random stitching together of the surplus parts it is, in fact, made from. But the fact remains that the Mk16 has been widely accepted as a generally better alternative to being in freefall.
// --- asset parameters ---
+
attachRules = 1,0,0,1,0
mesh = model.mu
+
mass = 0.1
scale = 0.1
+
dragModelType = default
 
+
angularDrag = 3
 
+
crashTolerance = 12
// --- node definitions ---
+
maxTemp = 2000 // = 3100
// definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z, size
+
stageOffset = -1
node_stack_bottom = 0.0, -0.120649, 0.0, 0.0, 1.0, 0.0, 0
+
bulkheadProfiles = size0, srf
node_attach = 0.0, -0.120649, 0.0, 0.0, -1.0, 0.0
+
bodyLiftMultiplier = 0
 
+
MODULE
// --- FX definitions ---
+
{
sound_parachute_open = activate
+
name = ModuleParachute
sound_parachute_single = deploy
+
semiDeployedAnimation = semiDeploySmall
 
+
fullyDeployedAnimation = fullyDeploySmall
// --- editor parameters ---
+
invertCanopy = true
TechRequired = start
+
autoCutSpeed = 0.5
entryCost = 0
+
capName = cap
cost = 422
+
canopyName = canopy
category = Utility
+
stowedDrag = 0.22
subcategory = 0
+
semiDeployedDrag = 1
title = Mk16 Parachute
+
fullyDeployedDrag = 500
 
+
minAirPressureToOpen = 0.01
description = The Mk16 Parachute might be considered by some to be little more than a random stitching together of the surplus parts it is, in fact, made from. But the fact remains that the Mk16 has been widely accepted as a generally better alternative to being in freefall.
+
deployAltitude = 500
 
+
deploymentSpeed = 0.16667
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
+
semiDeploymentSpeed = 0.5
attachRules = 1,0,0,1,0
+
}
 
+
MODULE
// --- standard part parameters ---
+
{
mass = 0.1
+
name = ModuleTestSubject
dragModelType = default
+
environments = 4
angularDrag = 3
+
useStaging = True
crashTolerance = 12
+
useEvent = False
maxTemp = 3100
+
}
 
+
MODULE
stageOffset = -1
+
{
 
+
name = ModuleDragModifier
MODULE
+
dragCubeName = SEMIDEPLOYED
{
+
dragModifier = 10
  name = ModuleParachute
+
}
semiDeployedAnimation = semiDeploySmall
+
MODULE
fullyDeployedAnimation = fullyDeploySmall
+
{
invertCanopy = true
+
name = ModuleDragModifier
autoCutSpeed = 0.5
+
dragCubeName = DEPLOYED
capName = cap
+
dragModifier = 35
canopyName = canopy
+
}
stowedDrag = 0.22
 
semiDeployedDrag = 1
 
fullyDeployedDrag = 500
 
minAirPressureToOpen = 0.01
 
deployAltitude = 500
 
deploymentSpeed = 1
 
semiDeploymentSpeed = 1
 
}
 
 
 
MODULE
 
{
 
name = ModuleTestSubject
 
 
// nowhere: 0, srf: 1, ocean: 2, atmo: 4, space: 8
 
environments = 4
 
 
useStaging = True
 
useEvent = False
 
}
 
 
 
 
}
 
}
  
 
}}
 
}}

Revision as of 19:01, 29 April 2015

This is the configuration file for Mk16 Parachute.
PART
{
	name = parachuteSingle
	module = Part
	author = HarvesteR
	mesh = model.mu
	scale = 0.1
	node_stack_bottom = 0.0, -0.120649, 0.0, 0.0, -1.0, 0.0, 0
	node_attach = 0.0, -0.120649, 0.0, 0.0, -1.0, 0.0
	sound_parachute_open = activate
	sound_parachute_single = deploy
	TechRequired = start
	entryCost = 0
	cost = 422
	category = Utility
	subcategory = 0
	title = Mk16 Parachute
	description = The Mk16 Parachute might be considered by some to be little more than a random stitching together of the surplus parts it is, in fact, made from. But the fact remains that the Mk16 has been widely accepted as a generally better alternative to being in freefall.
	attachRules = 1,0,0,1,0
	mass = 0.1
	dragModelType = default
	angularDrag = 3
	crashTolerance = 12
	maxTemp = 2000 // = 3100
	stageOffset = -1
	bulkheadProfiles = size0, srf
	bodyLiftMultiplier = 0
	MODULE
	{
		name = ModuleParachute
		semiDeployedAnimation = semiDeploySmall
		fullyDeployedAnimation = fullyDeploySmall
		invertCanopy = true
		autoCutSpeed = 0.5
		capName = cap
		canopyName = canopy
		stowedDrag = 0.22
		semiDeployedDrag = 1
		fullyDeployedDrag = 500
		minAirPressureToOpen = 0.01
		deployAltitude = 500
		deploymentSpeed = 0.16667
		semiDeploymentSpeed = 0.5
	}
	MODULE
	{
		name = ModuleTestSubject
		environments = 4
		useStaging = True
		useEvent = False
	}
	MODULE
	{
		name = ModuleDragModifier
		dragCubeName = SEMIDEPLOYED
		dragModifier = 10
	}
	MODULE
	{
		name = ModuleDragModifier
		dragCubeName = DEPLOYED
		dragModifier = 35
	}
}