Difference between revisions of "Parts/Structural/mk1Parts/mk1FuselageIntake.cfg"
From Kerbal Space Program Wiki
< Parts | Structural
m (*update to 1.0.4;) |
(update to 1.0.5) |
||
Line 3: | Line 3: | ||
name = MK1IntakeFuselage | name = MK1IntakeFuselage | ||
module = Part | module = Part | ||
− | author = | + | author = Porkjet |
− | |||
rescaleFactor = 1 | rescaleFactor = 1 | ||
− | node_stack_top = 0.0, | + | node_stack_top = 0.0, 0.9375, 0.0, 0.0, 1.0, 0.0 |
− | node_stack_bottom = 0.0, - | + | node_stack_bottom = 0.0, -0.9375, 0.0, 0.0, -1.0, 0.0 |
− | node_attach = 0.0, 0.0, - | + | node_attach = 0.0, 0.0, -0.625, 0.0, 0.0, 1.0, 1 |
− | TechRequired = | + | TechRequired = highAltitudeFlight |
entryCost = 4200 | entryCost = 4200 | ||
cost = 720 | cost = 720 | ||
category = Aero | category = Aero | ||
subcategory = 0 | subcategory = 0 | ||
− | title = Mk1 | + | title = Mk1 Diverterless Supersonic Intake |
manufacturer = C7 Aerospace Division | manufacturer = C7 Aerospace Division | ||
− | description = This version of the Mk1 Fuselage module carries | + | description = This version of the Mk1 Fuselage module carries only a bit of fuel, but is fitted with a streamlined air intake. It consists of a "bump" and a forward-swept inlet cowl. This eliminates the need for a Splitter plate, while compressing the air to slow it down from supersonic to subsonic speeds. DSIs can be used to replace the intake ramp and inlet cone, which are more complex, heavy and expensive. |
attachRules = 1,1,1,1,0 | attachRules = 1,1,1,1,0 | ||
− | mass = 0. | + | mass = 0.17 |
dragModelType = default | dragModelType = default | ||
maximum_drag = 0.2 | maximum_drag = 0.2 | ||
minimum_drag = 0.3 | minimum_drag = 0.3 | ||
angularDrag = 2 | angularDrag = 2 | ||
− | crashTolerance = | + | crashTolerance = 10 |
breakingForce = 50 | breakingForce = 50 | ||
breakingTorque = 50 | breakingTorque = 50 | ||
Line 32: | Line 31: | ||
MODEL | MODEL | ||
{ | { | ||
− | model = Squad/Parts/Structural/mk1Parts/ | + | model = Squad/Parts/Structural/mk1Parts/IntakeFuselage |
− | |||
} | } | ||
MODULE | MODULE | ||
Line 40: | Line 38: | ||
resourceName = IntakeAir | resourceName = IntakeAir | ||
checkForOxygen = true | checkForOxygen = true | ||
− | area = 0. | + | area = 0.0061 // frontal area is only .39m^2 but there's a conic ram effect from the fuselage maybe? |
intakeSpeed = 12 | intakeSpeed = 12 | ||
intakeTransformName = Intake | intakeTransformName = Intake | ||
+ | machCurve | ||
+ | { | ||
+ | key = 0 0.9 0 0 | ||
+ | key = 1 1 0 0 | ||
+ | key = 1.5 0.95 -0.1608955 -0.1608955 | ||
+ | key = 3 0.6 -0.4034287 -0.4034287 | ||
+ | key = 5 0.01 0 0 | ||
+ | } | ||
} | } | ||
RESOURCE | RESOURCE | ||
{ | { | ||
name = IntakeAir | name = IntakeAir | ||
− | amount = | + | amount = 2 |
− | maxAmount = | + | maxAmount = 2 |
+ | } | ||
+ | RESOURCE | ||
+ | { | ||
+ | name = LiquidFuel | ||
+ | amount = 200 | ||
+ | maxAmount = 200 | ||
+ | } | ||
+ | MODULE | ||
+ | { | ||
+ | name = ModuleAnimateHeat | ||
+ | ThermalAnim = IntakeFuselageHeat | ||
} | } | ||
} | } | ||
− | |||
}} | }} |
Revision as of 12:26, 9 January 2016
PART { name = MK1IntakeFuselage module = Part author = Porkjet rescaleFactor = 1 node_stack_top = 0.0, 0.9375, 0.0, 0.0, 1.0, 0.0 node_stack_bottom = 0.0, -0.9375, 0.0, 0.0, -1.0, 0.0 node_attach = 0.0, 0.0, -0.625, 0.0, 0.0, 1.0, 1 TechRequired = highAltitudeFlight entryCost = 4200 cost = 720 category = Aero subcategory = 0 title = Mk1 Diverterless Supersonic Intake manufacturer = C7 Aerospace Division description = This version of the Mk1 Fuselage module carries only a bit of fuel, but is fitted with a streamlined air intake. It consists of a "bump" and a forward-swept inlet cowl. This eliminates the need for a Splitter plate, while compressing the air to slow it down from supersonic to subsonic speeds. DSIs can be used to replace the intake ramp and inlet cone, which are more complex, heavy and expensive. attachRules = 1,1,1,1,0 mass = 0.17 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.3 angularDrag = 2 crashTolerance = 10 breakingForce = 50 breakingTorque = 50 maxTemp = 2000 // = 3000 thermalMassModifier = 2.0 fuelCrossFeed = True bulkheadProfiles = size1, srf MODEL { model = Squad/Parts/Structural/mk1Parts/IntakeFuselage } MODULE { name = ModuleResourceIntake resourceName = IntakeAir checkForOxygen = true area = 0.0061 // frontal area is only .39m^2 but there's a conic ram effect from the fuselage maybe? intakeSpeed = 12 intakeTransformName = Intake machCurve { key = 0 0.9 0 0 key = 1 1 0 0 key = 1.5 0.95 -0.1608955 -0.1608955 key = 3 0.6 -0.4034287 -0.4034287 key = 5 0.01 0 0 } } RESOURCE { name = IntakeAir amount = 2 maxAmount = 2 } RESOURCE { name = LiquidFuel amount = 200 maxAmount = 200 } MODULE { name = ModuleAnimateHeat ThermalAnim = IntakeFuselageHeat } }