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− | {{:0.21/Box}}
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− | Version '''0.21''' was released on 24<sup>th</sup> October 2014.
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− | == New ==
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− | ===Space Center Scene===
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− | * The Space Center scene now uses the same terrain as in flight.
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− | * Time now passes in the Space Center scene, and day/night is consistent with in-flight.
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− | *The game terrain persists across scene transitions, making loading scenes much faster.
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− | ===Construction===
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− | * Completely overhauled the interior models for the VAB and SPH buildings, complete with animated trucks and cargo lifts.
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− | * All-new exterior models for the VAB, SPH and Tracking Station.
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− | * New Astronaut Complex building.
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− | * Added a description field where you can write up a few lines to describe your space-faring contraptions.
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− | === Crew Management ===
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− | * It is now possible to assign crew manually to missions before launch, both from the Construction Facilities and from Launch Sites.
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− | * Added completely new Launch Dialogs on the Runway and Launchpad at the Space center.
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− | * The new Astronaut Complex dialog allows you to hire crews from a list of Applicants, and view the status of all your crewmembers.
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− | * Revised the crew handling game logic, for a much more reliable and robust system.
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− | ===SAS Modules===
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− | * Rewrote the SAS control logic from the ground up.
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− | * SAS is now enabled for the entire vessel, and requires actuators like winglets, RCS or others to actually have an effect.
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− | * Repurposed the old SAS modules are now Reaction Wheel Modules, that apply torque while consuming electricity.
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− | * The new SAS logic allows applying manual input while SAS is on, letting you set the ship's attitude without having to constantly toggle it.
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− | ===Procedural Terrain===
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− | * Added a new module to generate craters procedurally on the Mun.
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− | * Largely revised Kerbin's terrain to produce much more interesting mountains, hills, valleys and coastlines.
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− | ===Flight Re-Flow===
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− | * Removed the physically-impossible "End Flight" button.
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− | * Added new options to "Revert" a mission back to launch or to construction.
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− | * Added new 'Recover' button on the Tracking Station, to allow recovering a vessel (as opposed to Terminating it) when possible.
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− | * Recovering vessels makes its crew available again, while Terminating kills them.
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− | * The 'Space Center' button now allows you to leave flight at any time, warning when necessary about saving restrictions.
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− | ===Progress Tracking===
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− | * The game now tracks your progress as you play, providing essential data for the upcoming Career Mode features.
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− | * Progress data is (optionally) uploaded to our servers,
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− | ===Misc===
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− | * Improved the in-game shadowing to enable shadows at much larger distances.
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− | * Added several new parts from the KSPX pack as stock content.
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− | ==Bug Fixes and Tweaks==
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− | * Scenario Modules now properly save and load when the rest of the game saves and loads.
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− | * Scenario Modules can now have multiple target scenes set.
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− | * Improved the internal logic for switching to nearby vessels, it shouldn't refuse to switch with valid vessels nearby anymore.
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− | * Added a system to attempt upgrading incompatible save files if/when possible.
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− | * Tweaked PQS on other planets and moons to not initialize until approached. Improved performance a bit.
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− | * Added a new system on PQS to clamp terrain subdivision while moving very fast. Orbiting low near the surface is a lot smoother now.
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− | * Many more small tweaks and improvements.
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− | {{Versions}}
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