Difference between revisions of "0.21"

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{{:0.21/Box}}
 
Version '''0.21''' was released on 24<sup>th</sup> October 2014.
 
  
== New ==
 
 
===Space Center Scene===
 
* The Space Center scene now uses the same terrain as in flight.
 
* Time now passes in the Space Center scene, and day/night is consistent with in-flight.
 
*The game terrain persists across scene transitions, making loading scenes much faster.
 
 
===Construction===
 
* Completely overhauled the interior models for the VAB and SPH buildings, complete with animated trucks and cargo lifts.
 
* All-new exterior models for the VAB, SPH and Tracking Station.
 
* New Astronaut Complex building.
 
* Added a description field where you can write up a few lines to describe your space-faring contraptions.
 
 
=== Crew Management ===
 
* It is now possible to assign crew manually to missions before launch, both from the Construction Facilities and from Launch Sites.
 
* Added completely new Launch Dialogs on the Runway and Launchpad at the Space center.
 
* The new Astronaut Complex dialog allows you to hire crews from a list of Applicants, and view the status of all your crewmembers.
 
* Revised the crew handling game logic, for a much more reliable and robust system.
 
 
===SAS Modules===
 
* Rewrote the SAS control logic from the ground up.
 
* SAS is now enabled for the entire vessel, and requires actuators like winglets, RCS or others to actually have an effect.
 
* Repurposed the old SAS modules are now Reaction Wheel Modules, that apply torque while consuming electricity.
 
* The new SAS logic allows applying manual input while SAS is on, letting you set the ship's attitude without having to constantly toggle it.
 
 
===Procedural Terrain===
 
* Added a new module to generate craters procedurally on the Mun.
 
* Largely revised Kerbin's terrain to produce much more interesting mountains, hills, valleys and coastlines.
 
 
===Flight Re-Flow===
 
* Removed the physically-impossible "End Flight" button.
 
* Added new options to "Revert" a mission back to launch or to construction.
 
* Added new 'Recover' button on the Tracking Station, to allow recovering a vessel (as opposed to Terminating it) when possible.
 
* Recovering vessels makes its crew available again, while Terminating kills them.
 
* The 'Space Center' button now allows you to leave flight at any time, warning when necessary about saving restrictions.
 
 
===Progress Tracking===
 
* The game now tracks your progress as you play, providing essential data for the upcoming Career Mode features.
 
* Progress data is (optionally) uploaded to our servers,
 
 
===Misc===
 
* Improved the in-game shadowing to enable shadows at much larger distances.
 
* Added several new parts from the KSPX pack as stock content.
 
 
==Bug Fixes and Tweaks==
 
* Scenario Modules now properly save and load when the rest of the game saves and loads.
 
* Scenario Modules can now have multiple target scenes set.
 
* Improved the internal logic for switching to nearby vessels, it shouldn't refuse to switch with valid vessels nearby anymore.
 
* Added a system to attempt upgrading incompatible save files if/when possible.
 
* Tweaked PQS on other planets and moons to not initialize until approached. Improved performance a bit.
 
* Added a new system on PQS to clamp terrain subdivision while moving very fast. Orbiting low near the surface is a lot smoother now.
 
* Many more small tweaks and improvements.
 
 
{{Versions}}
 

Revision as of 17:41, 17 March 2017