From Kerbal Space Program Wiki
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− | This is a list of predefined FX definitions for use in part.cfg files. They can be used in two ways:
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− | # For parts which use ModuleEngines (e.g. most stock rocket engines, older mod engines), an FX definition has a position and orientation, and can be "attached" to various engine events (e.g. engage, running, disengage, flameout). See the [[Parts/Engine/solidBoosterRT-5/solidBoosterRT-5.cfg|RT-5 booster configuration]] for an example of this kind of usage.
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− | # For parts which use ModuleEnginesFX (e.g. most stock jet engines, newer mod engines), an EFFECTS{} node has sub-nodes for those engine events, and those sub-nodes in turn may have PREFAB_PARTICLE{} nodes which include a "prefabName" from from the following list (as well as orientation, speed, and other control parameters). See the [[Parts/Engine/MassiveSRB/part.cfg|Kickback booster configuration]] for an example of this type of usage.
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− | The predefined FX names are:
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− | * fx_exhaustFlame_blue
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− | * fx_exhaustFlame_blue_small
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− | * fx_exhaustFlame_white_tiny
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− | * fx_exhaustFlame_yellow
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− | * fx_exhaustFlame_yellow_small
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− | * fx_exhaustFlame_yellow_tiny
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− | * fx_exhaustLight_blue
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− | * fx_exhaustLight_yellow
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− | * fx_exhaustSparks_flameout
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− | * fx_exhaustSparks_yellow
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− | * fx_gasBurst_white
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− | * fx_gasJet_tiny
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− | * fx_gasJet_white
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− | * fx_smokeTrail_light
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− | * fx_smokeTrail_medium
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− | [[Category:Documentation]]
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− | [[Category:Modding]]
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Revision as of 18:03, 17 March 2017