Difference between revisions of "Early Versions"
(Created page with "The first released version of Kerbal Space Program is version 0.7.3 , released on June 24, 2011. However, this is not the first version of KSP. The development of the gam...") |
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HarvesteR revealed these images in 2012, on the occasion of the first anniversary of KSP, and gave some information on it. It only talks versions 0.0 to 0.4, and does not address versions between 0.4 and 0.7.3. | HarvesteR revealed these images in 2012, on the occasion of the first anniversary of KSP, and gave some information on it. It only talks versions 0.0 to 0.4, and does not address versions between 0.4 and 0.7.3. | ||
+ | |||
+ | == Version 0.0 == | ||
+ | The very first version of KSP was created to show that the HarvesteR concept had potential: it was not even a game, there were no controls or camera movements, the terrain was just A green plane, the rocket and the firing point of the gray cubes, and the sky one of the default backgrounds of the Unity engine. This prototype just showed a rocket take off automatically, without being able to direct it. | ||
+ | |||
+ | <gallery> | ||
+ | File:0.0.png|The only existing image of version 0.0. | ||
+ | </gallery> | ||
+ | |||
+ | == Version 0.1 == | ||
+ | It is in this version that the rocket editor appeared. The VAB did not yet exist, the rockets were built directly on the firing range: the editor also included the first swiveling camera of the game. Interestingly, the game originally had to be in 2.5D: the set was In 3D, but the rocket could only be directed on the X and Y axes, not the Z axis. A simple terrain had also been created, but it was flat and could be pulled out, causing the rocket to fall into the Absolute vacuum. | ||
+ | |||
+ | <gallery> | ||
+ | File:0.1 1.png|A rocket made up of all available parts. | ||
+ | File:0.1 2.png|A field collision test. | ||
+ | File:0.1 3.png|The first editor of the game. There were then only 5 different pieces, no backup or management of the floors. | ||
+ | File:0.1 4.png|The terrain of version 0.1: note that there was then nothing beyond a certain distance. | ||
+ | </gallery> | ||
+ | |||
+ | == Version 0.2 == | ||
+ | [[Kerbin]] appeared in this version, at least in the form of a sphere of 20 km in diameter, in order to develop a realistic gravity. It is also in this version that appeared the ancestor of the orbital map, a simple black square indicating the trajectory of the rocket. | ||
+ | |||
+ | <gallery> | ||
+ | File:0.2 1.png|The rocket editor is slightly improved, the order of the floors is now displayed on the right. | ||
+ | File:0.2 2.png|The firing point. The moon in the background is just a scenery and is not explorable, unlike the [[Mun]]. | ||
+ | File:0.2 3.png|A rocket in orbit. Note that there is not yet any spatial decoration, just a blue background. | ||
+ | </gallery> |
Revision as of 14:32, 31 August 2017
The first released version of Kerbal Space Program is version 0.7.3 , released on June 24, 2011. However, this is not the first version of KSP.
The development of the game actually started on January 17, 2011, when the programming of the game began. The first versions created were intended to prove that the project was feasible and contained only the bare minimum of the functions of the game. These versions have never been made public, and there are only a few images from Felipe's blog Falanghe, said HarvesteR, the game's development team leader.
HarvesteR revealed these images in 2012, on the occasion of the first anniversary of KSP, and gave some information on it. It only talks versions 0.0 to 0.4, and does not address versions between 0.4 and 0.7.3.
Version 0.0
The very first version of KSP was created to show that the HarvesteR concept had potential: it was not even a game, there were no controls or camera movements, the terrain was just A green plane, the rocket and the firing point of the gray cubes, and the sky one of the default backgrounds of the Unity engine. This prototype just showed a rocket take off automatically, without being able to direct it.
Version 0.1
It is in this version that the rocket editor appeared. The VAB did not yet exist, the rockets were built directly on the firing range: the editor also included the first swiveling camera of the game. Interestingly, the game originally had to be in 2.5D: the set was In 3D, but the rocket could only be directed on the X and Y axes, not the Z axis. A simple terrain had also been created, but it was flat and could be pulled out, causing the rocket to fall into the Absolute vacuum.
Version 0.2
Kerbin appeared in this version, at least in the form of a sphere of 20 km in diameter, in order to develop a realistic gravity. It is also in this version that appeared the ancestor of the orbital map, a simple black square indicating the trajectory of the rocket.
The firing point. The moon in the background is just a scenery and is not explorable, unlike the Mun.