Parts/Aero/cones/protectiveRocketNoseMk7 v3.cfg

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Revision as of 11:06, 13 October 2024 by ArnePeirs (talk | contribs) (Update config)
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This is the configuration file for Protective Rocket Nose Cone Mk7.
PART
{
	name = rocketNoseCone_v3
	module = Part
	author = AlexanderM/RoverDude
	MODEL
	{
		model = Squad/Parts/Aero/cones/Assets/orangeNoseCone
	}
	MODEL
	{
		model = Squad/Parts/Aero/cones/Assets/rocketNoseCone_v3
	}
	rescaleFactor = 1
	node_stack_bottom = 0.0, 0.0, 0.0, 0.0, -1.0, 0.0, 2
	TechRequired = advConstruction
	entryCost = 6500
	cost = 450
	category = Aero
	subcategory = 0
	title = #autoLOC_500199 //#autoLOC_500199 = Protective Rocket Nose Cone Mk7
	manufacturer = #autoLOC_501623 //#autoLOC_501623 = Goliath National Products
	description = #autoLOC_500200 //#autoLOC_500200 = A large nose cone for covering up exposed areas of big rockets.
	attachRules = 1,0,1,1,0
	mass = 0.2
	dragModelType = default
	maximum_drag = 0.1
	minimum_drag = 0.1
	angularDrag = 0.5
	crashTolerance = 10
	maxTemp = 2400
	thermalMassModifier = 6.0
	emissiveConstant = 0.7
	fuelCrossFeed = False
	bulkheadProfiles = size2
	tags = #autoLOC_500201 //#autoLOC_500201 = aero booster )cap drag fligh speed stab stream
	MODULE
	{
		name = ModulePartVariants
		baseVariant = White
		useMultipleDragCubes = false
		VARIANT
		{
			name = White
			displayName = #autoLOC_8007119
			themeName = White
			primaryColor = #ffffff
			secondaryColor = #ffffff
			TEXTURE
			{
				mainTextureURL = Squad/Parts/Utility/rockomaxAdapters/Assets/Rockomax_Adapters_diffuse_W
				_BumpMap = Squad/Parts/Utility/rockomaxAdapters/Assets/Rockomax_Adapters_normal
			}
			GAMEOBJECTS
			{
				foamCone = false
				foamCol = false
				nose = true
				collider = true				
			}
		}
		VARIANT
		{
			name = BlackAndWhite
			displayName = #autoLOC_8007122
			themeName = BlackAndWhite
			primaryColor = #ffffff
			secondaryColor = #000000
			TEXTURE
			{
				mainTextureURL = Squad/Parts/Utility/rockomaxAdapters/Assets/Rockomax_Adapters_diffuse
				_BumpMap = Squad/Parts/Utility/rockomaxAdapters/Assets/Rockomax_Adapters_normal
			}
			GAMEOBJECTS
			{
				foamCone = false
				foamCol = false
				nose = true
				collider = true				
			}			
		}
		VARIANT
		{
			name = Orange
			displayName = #autoLOC_8007123
			themeName = Orange
			primaryColor = #ffffff
			secondaryColor = #f49841
			TEXTURE
			{
				mainTextureURL = Squad/Parts/Aero/cones/Assets/rocketNoseCones_O
				_BumpMap = Squad/Parts/Aero/cones/Assets/rocketNoseCones_O_Normal
			}
			GAMEOBJECTS
			{
				foamCone = true
				foamCol = true
				nose = false
				collider = false				
			}			
		}
	}	
	MODULE
	{
		name = ModuleCargoPart	
		stackableQuantity = 1
		packedVolume = -1
	}
}