Parts/Aero/cones/protectiveRocketNoseMk7 v3.cfg
From Kerbal Space Program Wiki
< Parts
PART { name = rocketNoseCone_v3 module = Part author = AlexanderM/RoverDude MODEL { model = Squad/Parts/Aero/cones/Assets/orangeNoseCone } MODEL { model = Squad/Parts/Aero/cones/Assets/rocketNoseCone_v3 } rescaleFactor = 1 node_stack_bottom = 0.0, 0.0, 0.0, 0.0, -1.0, 0.0, 2 TechRequired = advConstruction entryCost = 6500 cost = 450 category = Aero subcategory = 0 title = #autoLOC_500199 //#autoLOC_500199 = Protective Rocket Nose Cone Mk7 manufacturer = #autoLOC_501623 //#autoLOC_501623 = Goliath National Products description = #autoLOC_500200 //#autoLOC_500200 = A large nose cone for covering up exposed areas of big rockets. attachRules = 1,0,1,1,0 mass = 0.2 dragModelType = default maximum_drag = 0.1 minimum_drag = 0.1 angularDrag = 0.5 crashTolerance = 10 maxTemp = 2400 thermalMassModifier = 6.0 emissiveConstant = 0.7 fuelCrossFeed = False bulkheadProfiles = size2 tags = #autoLOC_500201 //#autoLOC_500201 = aero booster )cap drag fligh speed stab stream MODULE { name = ModulePartVariants baseVariant = White useMultipleDragCubes = false VARIANT { name = White displayName = #autoLOC_8007119 themeName = White primaryColor = #ffffff secondaryColor = #ffffff TEXTURE { mainTextureURL = Squad/Parts/Utility/rockomaxAdapters/Assets/Rockomax_Adapters_diffuse_W _BumpMap = Squad/Parts/Utility/rockomaxAdapters/Assets/Rockomax_Adapters_normal } GAMEOBJECTS { foamCone = false foamCol = false nose = true collider = true } } VARIANT { name = BlackAndWhite displayName = #autoLOC_8007122 themeName = BlackAndWhite primaryColor = #ffffff secondaryColor = #000000 TEXTURE { mainTextureURL = Squad/Parts/Utility/rockomaxAdapters/Assets/Rockomax_Adapters_diffuse _BumpMap = Squad/Parts/Utility/rockomaxAdapters/Assets/Rockomax_Adapters_normal } GAMEOBJECTS { foamCone = false foamCol = false nose = true collider = true } } VARIANT { name = Orange displayName = #autoLOC_8007123 themeName = Orange primaryColor = #ffffff secondaryColor = #f49841 TEXTURE { mainTextureURL = Squad/Parts/Aero/cones/Assets/rocketNoseCones_O _BumpMap = Squad/Parts/Aero/cones/Assets/rocketNoseCones_O_Normal } GAMEOBJECTS { foamCone = true foamCol = true nose = false collider = false } } } MODULE { name = ModuleCargoPart stackableQuantity = 1 packedVolume = -1 } }