Parts/Utility/Lights/stripLight1.cfg
From Kerbal Space Program Wiki
PART { name = stripLight1 module = Part author = Squad rescaleFactor = 1 node_attach = 0.0, 0.0, 0.0, 0.0, 0.0, -1.0 TechRequired = advElectrics entryCost = 1000 cost = 40 category = Utility subcategory = 0 title = #autoLOC_6011150 //#autoLOC_6011150 = LightStrip Mk1 manufacturer = #autoLOC_501650 //#autoLOC_501650 = Rokea Inc. description = #autoLOC_6011151 //#autoLOC_6011151 = A fully functional and utilitarian lighting accessory for completely professional purposes. This light strip is absolutely not designed to add underglow to your rovers. We repeat, this light strip is not meant to bling out your rocket. attachRules = 0,1,0,0,0 mass = 0.001 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 1 crashTolerance = 8 maxTemp = 2000 // = 5000 PhysicsSignificance = 1 bulkheadProfiles = srf tags = #autoLOC_6011163 // #autoLOC_6011163 = moar (more bulb candle dark flash LED (light shine spot torch MODEL { model = Squad/Parts/Utility/Lights/Assets/light_02 } MODULE { name = ModuleLight lightName = spotlight lightMeshRendererName = light_02 useAnimationDim = true lightBrightenSpeed = 2.5 lightDimSpeed = 2.5 resourceAmount = 0.005 animationName = LightAnimation useResources = true canBlink = true blinkhMin = 0.2 blinkMax = 2 disableColorPicker = false } MODULE { name = ModulePartVariants primaryColor = #000000 secondaryColor = #000000 baseDisplayName = #autoLOC_8007117 baseThemeName = Dark useMultipleDragCubes = false VARIANT { name = White displayName = #autoLOC_8007119 themeName = White primaryColor = #ffffff secondaryColor = #ffffff TEXTURE { mainTextureURL = Squad/Parts/Utility/Lights/Assets/Lights_Rectangle_Light_Diffuse_white } } } MODULE { name = ModuleCargoPart stackableQuantity = 4 packedVolume = 3 } }