Setting up SharpDevelop

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Revision as of 16:03, 28 May 2013 by Pontiac76 (talk | contribs) (Added images)
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Installing the IDE

Visit the download page here and grab the most recent version. As of this writing, SharpDevelop 4.3 (Frameworks 2.0, 3.0, 3.5 and 4.0) is available.

Home page: http://www.icsharpcode.net/opensource/sd/ Download Page: http://www.icsharpcode.net/OpenSource/SD/Download/ Install as needed.


Configuring the IDE

  1. After launching, click File> Close> File (CTRL-F4) to start with a completely empty work space.
  2. Click File> New> Solution.
  3. Select C# on the left, then Class Library.
    Sharp Develop - New Project
  4. Provide a name for your project (MyKSPProject for example)
  5. Enter a Solution Name (MyKSPSolution for example)
  6. Change or remember where your project is being written to. This should NOT be the KSP directory. Click Create.
  7. Right-Click on the MyKSPProject next to the + in the Projects pane. Select "Add Reference"
    SharpDevelop - Add References
  8. Click on the ".NET Assembly Browser" tab, then click the Browse button.
    SharpDevelop - Browse
  9. Browse to your KSP Installation directory, and browse deeper into the KSP_DATA\Managed directory
  10. Either
    SharpDevelop - Open
    1. select Assembly-CSharp.dll and UnityEngine.DLL
    2. copy and paste what is between the square brackets into the "File name" section: [ "Assembly-CSharp.dll" "UnityEngine.dll" ]
  11. Click OPEN
  12. Click OK
  13. Continue to creating your first module!