Parts/Utility/landingLegLT-1/landingLegLT-1.cfg
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Revision as of 23:52, 5 August 2014 by BobBot (talk | contribs) (BobBot moved page Parts/LandingLeg/part.cfg to Parts/Utility/LandingLeg/part.cfg without leaving a redirect: Update to new directory system)
PART { // Kerbal Space Program - Part Config // --- general parameters --- name = landingLeg1 module = Part author = Squad // --- asset parameters --- mesh = model.mu scale = 0.01 // --- node definitions --- node_attach = 11.0205, 0.0, 0.0, 1.0, 0.0, 0.0 // --- editor parameters --- TechRequired = survivability entryCost = 900 cost = 240 category = Utility subcategory = 0 title = LT-1 Landing Struts manufacturer = Moving Parts Experts Group description = It may have been originally designed as a heavy-duty metal detector, but this landing leg certainly emphasises an important fact in surface landings: you don't need to put a crater in the ground to stop yourself! // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 0,1,0,0,0 // --- standard part parameters --- mass = 0.05 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 12 maxTemp = 2900 MODULE { name = ModuleLandingLeg animationName = Deploy wheelColliderName = wheelCollider suspensionTransformName = Piston orientFootToGround = true landingFootName = foot // Foot is aligned to up Axis instead of forward alignFootUp = true suspensionUpperLimit = 0.60 impactTolerance = 300 suspensionSpring = 1.25 suspensionDamper = 1 suspensionOffset = 0, 0.02,0 } }