Parts/Engine/solidBoosterBACC/solidBoosterBACC.cfg

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Revision as of 21:51, 11 August 2014 by BobBot (talk | contribs) (*update to 0.24.2;)
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This is the configuration file for Rockomax BACC Solid Fuel Booster.
PART
{
// Kerbal Space Program - Part Config
// RT-20 Solid Fuel Booster
// 

// --- general parameters ---
name = solidBooster1-1
module = Part
author = NovaSilisko

// --- asset parameters ---
mesh = model.mu
rescaleFactor = 1

// --- node definitions ---
node_stack_bottom = 0.0, -3.914617, 0.0, 0.0, 1.0, 0.0, 0
node_stack_top = 0.0, 3.939497, 0.0, 0.0, 1.0, 0.0, 0
node_attach = 0.0, 0.0, -0.635, 0.0, 0.0, 1.0

// --- FX definitions ---

fx_exhaustFlame_yellow = 0.0, -3.5, 0.0, 0.0, 1.0, 0.0, running
fx_exhaustSparks_yellow = 0.0, -3.5, 0.0, 0.0, 1.0, 0.0, running
fx_smokeTrail_medium = 0.0, -4, 0.0, 0.0, 1.0, 0.0, running

// --- Sound FX definition ---


sound_vent_medium = engage
sound_rocket_hard = running
sound_vent_soft = disengage
sound_explosion_low = flameout

// --- editor parameters ---
TechRequired = generalRocketry
entryCost = 3000
cost = 700
category = Propulsion
subcategory = 0
title = Rockomax BACC Solid Fuel Booster
manufacturer = Rockomax Conglomerate
description = Filled with a new, even more volatile fuel, the BACC offers semi-reliable performance at a good price.

// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 1,1,1,1,0

// --- standard part parameters ---
mass = 1.5
dragModelType = default
maximum_drag = 0.3
minimum_drag = 0.2
angularDrag = 2
crashTolerance = 7
maxTemp = 3900

stagingIcon = SOLID_BOOSTER

// --- solid booster parameters --- 6.75


MODULE
{
	name = ModuleEngines
	thrustVectorTransformName = thrustTransform
	throttleLocked = True
	exhaustDamage = True
	ignitionThreshold = 0.1
	minThrust = 0
	maxThrust = 315
	heatProduction = 400
	useEngineResponseTime = True
	engineAccelerationSpeed = 8.0
	allowShutdown = False
	fxOffset = 0, 0, 0.35
	PROPELLANT
	{
		name = SolidFuel
        	ratio = 1.0
		DrawGauge = True
	}
	atmosphereCurve
 	{
   	 key = 0 250
  	 key = 1 230
 	}
	
}

    MODULE
    {
          name = ModuleAnimateHeat
          ThermalAnim = HeatAnimationEmissiveSRBLong
    }

RESOURCE
{
 name = SolidFuel
 amount = 850
 maxAmount = 850
}

MODULE
{
	name = ModuleTestSubject
	
	// nowhere: 0, srf: 1, ocean: 2, atmo: 4, space: 8
	environments = 15
	
	useStaging = True
	useEvent = False
}

}