Parts/Science/LargeCrewedLab/largeCrewedLab.cfg

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Revision as of 13:58, 29 April 2015 by BobBot (talk | contribs) (*update to 1.0;)
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This is the configuration file for Mobile Processing Lab MPL-LG-2.
PART
{
	name = Large_Crewed_Lab
	module = Part
	author = Squad
	mesh = large_crewed_lab.mu
	rescaleFactor = 1
	node_stack_top = 0.0, 1.825, 0.0, 0.0, 1.0, 0.0, 2
	node_stack_bottom = 0.0, -1.831, 0.0, 0.0, -1.0, 0.0, 2
	CrewCapacity = 2
	TechRequired = advExploration
	entryCost = 10400
	cost = 4000
	category = Science
	subcategory = 0
	title = Mobile Processing Lab MPL-LG-2
	manufacturer = Integrated Integrals
	description = No longer are you limited to research facilities only on Kerbin!  With the Mobile Processing Lab, you can conduct long-term experiments and ongoing research with the data you collect in the field.  Be sure to check back on your scientists from time to time, and transmit the results of their research home! This model is guaranteed to spontaneously combust less than previous models, and also has the equipment necessary to clean out and restore functionality to inoperable experiments.
	attachRules = 1,0,1,1,0
	mass = 3.5
	dragModelType = default
	maximum_drag = 0.2
	minimum_drag = 0.3
	angularDrag = 2
	crashTolerance = 6
	breakingForce = 200
	breakingTorque = 200
	maxTemp = 2000 // = 2900
	vesselType = Ship
	bulkheadProfiles = size2
INTERNAL
{
name = Mobile_Processing_Lab_Int
}
	MODULE
	{
		name = ModuleScienceContainer
		reviewActionName = Review Data
		storeActionName = Store Experiments
		collectActionName = Take Data
		evaOnlyStorage = True
		storageRange = 2
		allowRepeatedSubjects = True
	}
	MODULE
	{
		name = ModuleScienceLab
		containerModuleIndex = 0
		dataStorage = 500
		crewsRequired = 1
		canResetConnectedModules = True
		canResetNearbyModules = True
		interactionRange = 5
		SurfaceBonus = 0.1
		ContextBonus = 0.25
		homeworldMultiplier = 0.1
		RESOURCE_PROCESS
		{
			name = ElectricCharge
			amount = 10
		}
	}

	MODULE
	{
		name = ModuleScienceConverter
		scientistBonus = 0.25	//Bonus per scientist star - need at least one! So 0.25x - 2.5x 
		researchTime = 7	    //Larger = slower.  Exponential!
		scienceMultiplier = 5	//How much science does data turn into?
		scienceCap = 500	    //How much science can we store before having to transmit?		
		powerRequirement = 5	//EC/Sec to research
		ConverterName = Research
		StartActionName = Start Research
		StopActionName = Stop Research
	}


	MODULE
	{
		name = FlagDecal
		textureQuadName = flagTransform
	}
}