Parts/Utility/parachuteMk1/parachuteMk1.cfg
From Kerbal Space Program Wiki
PART { name = parachuteSingle module = Part author = HarvesteR mesh = model.mu scale = 0.1 node_stack_bottom = 0.0, -0.120649, 0.0, 0.0, -1.0, 0.0, 0 node_attach = 0.0, -0.120649, 0.0, 0.0, -1.0, 0.0 sound_parachute_open = activate sound_parachute_single = deploy TechRequired = start entryCost = 0 cost = 422 category = Utility subcategory = 0 title = Mk16 Parachute description = The Mk16 Parachute might be considered by some to be little more than a random stitching together of the surplus parts it is, in fact, made from. But the fact remains that the Mk16 has been widely accepted as a generally better alternative to being in freefall. attachRules = 1,0,0,1,0 mass = 0.1 dragModelType = default angularDrag = 3 crashTolerance = 12 maxTemp = 2500 // = 3100 emissiveConstant = 0.7 stageOffset = -1 bulkheadProfiles = size0, srf bodyLiftMultiplier = 0 MODULE { name = ModuleParachute semiDeployedAnimation = semiDeploySmall fullyDeployedAnimation = fullyDeploySmall invertCanopy = true autoCutSpeed = 0.5 capName = cap canopyName = canopy stowedDrag = 0.22 semiDeployedDrag = 1 fullyDeployedDrag = 500 minAirPressureToOpen = 0.04 clampMinAirPressure = 0.04 deployAltitude = 1000 deploymentSpeed = 0.12 semiDeploymentSpeed = 0.5 chuteMaxTemp = 650 } MODULE { name = ModuleTestSubject environments = 4 useStaging = True useEvent = False } MODULE { name = ModuleDragModifier dragCubeName = SEMIDEPLOYED dragModifier = 0.33 } MODULE { name = ModuleDragModifier dragCubeName = DEPLOYED dragModifier = 12 } }