Parts/Engine/jetEngines/jetEngineBasic.cfg
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Revision as of 16:12, 10 October 2024 by ArnePeirs (talk | contribs) (ArnePeirs moved page Parts/Engine/jetEngineBasic/jetEngineBasic.cfg to Parts/Engine/jetEngines/jetEngineBasic.cfg without leaving a redirect: Correct path)
PART { name = JetEngine module = Part author = C. Jenkins mesh = model.mu node_stack_top = 0.0, 0.7783, 0.0, 0.0, 1.0, 0.0 CoMOffset = 0.0, 2.3, 0.0 TechRequired = aviation entryCost = 4000 cost = 950 category = Engine subcategory = 0 title = J-33 "Wheesley" Basic Jet Engine manufacturer = C7 Aerospace Division description = A standard air breathing engine. This model utilizes limited range thrust vectoring. This engine works best at low cruising speeds and altitudes. attachRules = 1,0,1,0,0 mass = 1.5 // heatConductivity = 0.06 // half default skinInternalConductionMult = 4.0 emissiveConstant = 0.8 // engine nozzles are good at radiating. dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 7 maxTemp = 2000 // = 3600 bulkheadProfiles = size1 MODULE { name = ModuleEnginesFX engineID = Cruise thrustVectorTransformName = thrustTransform exhaustDamage = True ignitionThreshold = 0.1 minThrust = 0 maxThrust = 80 heatProduction = 40 useEngineResponseTime = True engineAccelerationSpeed = 0.12 engineDecelerationSpeed = 0.5 fxOffset = 0, 0, 0.74 flameoutEffectName = flameout powerEffectName = running_thrust engageEffectName = engage disengageEffectName = disengage spoolEffectName = running_turbine engineSpoolIdle = 0.05 engineSpoolTime = 2.0 EngineType = Turbine PROPELLANT { name = LiquidFuel resourceFlowMode = STAGE_PRIORITY_FLOW ratio = 1 DrawGauge = True } PROPELLANT { name = IntakeAir ignoreForIsp = True ratio = 11 } atmosphereCurve { key = 0 9600 0 0 } // Jet params atmChangeFlow = True useVelCurve = True useAtmCurve = True flameoutBar = 0.02 machLimit = 0.75 machHeatMult = 3.5 velCurve { key = 0 1 0 -0.125804 key = 0.35 0.96 0 0 key = 1.05 1.2 0.5409369 0.5409369 key = 1.67 1.7 0 0 key = 2.15 1.1 -3.49991 -3.49991 key = 2.3 0.5 -3.164169 -3.164169 key = 2.5 0 0.004306508 0 } atmCurve { key = 0 0 0 0 key = 0.1 0.1 1.276916 1.276916 key = 0.297 0.35 1.304143 1.304143 key = 0.538 0.59 0.8485174 0.8485174 key = 1 1 0.8554117 0 } } MODULE { name = ModuleAnimateHeat ThermalAnim = HeatAnimationEmissiveJet } MODULE { name = ModuleGimbal gimbalTransformName = thrustTransform gimbalRange = 1 } MODULE { name = ModuleAlternator RESOURCE { name = ElectricCharge rate = 4 } } RESOURCE { name = ElectricCharge amount = 0 maxAmount = 0 isTweakable = false hideFlow = true } MODULE { name = ModuleTestSubject environments = 71 useStaging = True useEvent = True } MODULE { name = ModuleSurfaceFX thrustProviderModuleIndex = 0 fxMax = 0.5 maxDistance = 20 falloff = 2 thrustTransformName = thrustTransform } EFFECTS { running_thrust { AUDIO { channel = Ship clip = sound_jet_deep volume = 0.0 0.0 volume = 0.05 0.4 volume = 1.0 1.0 pitch = 0.0 0.6 pitch = 1.0 1.0 loop = true } PREFAB_PARTICLE { prefabName = fx_smokeTrail_light transformName = thrustTransform emission = 0.0 0.0 emission = 0.05 0.0 emission = 0.075 0.25 emission = 1.0 1.25 speed = 0.0 0.25 speed = 1.0 1.0 localOffset = 0, 0, 1 localRotation = 1, 0, 0, -90 } } running_turbine { AUDIO { channel = Ship clip = sound_jet_low volume = 0.0 0.0 volume = 0.05 0.7 volume = 1.0 1.0 pitch = 0.0 0.4 pitch = 0.05 0.5 pitch = 1.0 1.0 loop = true } } engage { AUDIO { channel = Ship clip = sound_vent_medium volume = 1.0 pitch = 2.0 loop = false } } disengage { AUDIO { channel = Ship clip = sound_vent_soft volume = 1.0 pitch = 2.0 loop = false } } flameout { PREFAB_PARTICLE { prefabName = fx_exhaustSparks_flameout_2 transformName = thrustTransform oneShot = true } AUDIO { channel = Ship clip = sound_explosion_low volume = 1.0 pitch = 2.0 loop = false } } } }