Parts/Engine/Size3AdvancedEngine/part.cfg

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Revision as of 12:25, 27 June 2015 by BobBot (talk | contribs) (*update to 1.0.4;)
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This is the configuration file for Kerbodyne KR-2L+ "Rhino" Liquid Fuel Engine.
PART
{
	name = Size3AdvancedEngine
	module = Part
	author = Squad
	mesh = Size3AdvancedEngine.mu
	rescaleFactor = 1
	node_stack_top = 0.0, 1.487975, 0.0, 0.0, 1.0, 0.0, 3
	node_stack_bottom = 0.0, -2.536873, 0.0, 0.0, -1.0, 0.0, 3
	TechRequired = veryHeavyRocketry
	entryCost = 68000
	cost = 25000
	category = Propulsion
	subcategory = 0
	title = Kerbodyne KR-2L+ "Rhino" Liquid Fuel Engine
	manufacturer = Kerbodyne
	description = This engine is Kerbodyne's first attempt at a highly advanced engine. The engineers couldn't get it to produce full efficiency at sea level without the engine exploding, so it was repurposed as an upper stage engine. The experience gained here with high efficiency has been repurposed for later models, which feature multiple combustion chambers at higher pressure (that don't go boom). This engine is optimized for lighting mid-flight, although it still provides respectable power at sea level.
	attachRules = 1,0,1,0,0
	mass = 9.0
	// heatConductivity = 0.06 // half default
	skinInternalConductionMult = 4.0
	emissiveConstant = 0.8 // engine nozzles are good at radiating.
	dragModelType = default
	maximum_drag = 0.2
	minimum_drag = 0.2
	angularDrag = 2
	crashTolerance = 7
	breakingForce = 200
	breakingTorque = 200
	maxTemp = 2000 // = 3600
	bulkheadProfiles = size3
	EFFECTS
	{
		running_closed
		{
			AUDIO
			{
				channel = Ship
				clip = sound_rocket_hard
				volume = 0.0 0.0
				volume = 1.0 1.0
				pitch = 0.0 0.2
				pitch = 1.0 1.0
				loop = true
			}
			PREFAB_PARTICLE
			{
				prefabName = fx_smokeTrail_veryLarge
				transformName = smokePoint
				emission = 0.0 0.0
				emission = 0.05 0.0
				emission = 0.075 0.25
				emission = 1.0 1.25
				speed = 0.0 0.25
				speed = 1.0 1.0
				localOffset = 0, 0, 1
			}
			MODEL_MULTI_PARTICLE
			{
				modelName = Squad/FX/ksX_Exhaust
				transformName = fxPoint
				emission = 0.0 0.0
				emission = 0.05 0.0
				emission = 0.075 0.25
				emission = 1.0 1.25
				speed = 0.0 0.5
				speed = 1.0 1.2
			}
		}
		engage
		{
			AUDIO
			{
				channel = Ship
				clip = sound_vent_soft
				volume = 1.0
				pitch = 2.0
				loop = false
			}
		}
		flameout
		{
			PREFAB_PARTICLE
			{
				prefabName = fx_exhaustSparks_flameout_2
				transformName = fxPoint
				oneShot = true
			}
			AUDIO
			{
				channel = Ship
				clip = sound_explosion_low
				volume = 1.0
				pitch = 2.0
				loop = false
			}
		}
	}
	MODULE
	{
		name = ModuleEnginesFX
		thrustVectorTransformName = thrustTransform
		engineID = KSX
		runningEffectName = running_closed
		exhaustDamage = True
		ignitionThreshold = 0.1
		minThrust = 0
		maxThrust = 2000
		heatProduction = 140
		fxOffset = 0, 0, 1.5
		EngineType = LiquidFuel
		PROPELLANT
		{
			name = LiquidFuel
			ratio = 0.9
			DrawGauge = True
		}
		PROPELLANT
		{
			name = Oxidizer
			ratio = 1.1
		}
		atmosphereCurve
		{
			key = 0 340
			key = 1 255
			key = 5 0.001
		}
	}
	MODULE
	{
		name = ModuleGimbal
		gimbalTransformName = Nozzle
		gimbalRange = 4
	}
	MODULE
	{
		name = ModuleAnimateHeat
		ThermalAnim = HeatAnimationAdvancedEngine
	}
	MODULE
	{
		name = ModuleAlternator
		RESOURCE
		{
			name = ElectricCharge
			rate = 12.0
		}
	}
	RESOURCE
	{
		name = ElectricCharge
		amount = 0
		maxAmount = 0
		isTweakable = false
		hideFlow = true
	}
	MODULE
	{
		name = FlagDecal
		textureQuadName = FlagTransform
	}
	MODULE
	{
		name = ModuleJettison
		jettisonName = obj_fairing
		bottomNodeName = bottom
		isFairing = True
		jettisonedObjectMass = 0.5
		jettisonForce = 15
		jettisonDirection = 0 0 1
	}
	MODULE
	{
		name = ModuleTestSubject
		environments = 15
		useStaging = True
		useEvent = True
	}
	MODULE
	{
		name = ModuleSurfaceFX
		thrustProviderModuleIndex = 0
		fxMax = 1
		maxDistance = 100
		falloff = 2
		thrustTransformName = thrustTransform
	}
}