Kerbodyne KR-2L+ "Rhino" Liquid Fuel Engine
|Kerbodyne KR-2L+ "Rhino" Liquid Fuel Engine|
| Liquid fuel engine by |
|Radial size||Extra large|
|Max. Temp.||2000 K|
|Impact Tolerance||7 m/s|
|Research||Very Heavy Rocketry|
|Unlock cost||68 000|
|Part configuration|| part.cfg|
|Liquid fuel engine|
|Maximum thrust||(1 atm)||1 205.88 kN|
|(vacuum)||2 000.00 kN|
|Isp||(1 atm)||205 s|
|Fuel consumption|| 119.97 /s
|Thrust vectoring||4 °|
|On the surface||Yes|
|In the ocean||Yes|
|On the launchpad||Yes|
|In the atmosphere||Yes|
|In an orbit||Yes|
|On an escape||Yes|
|Test by staging||Yes|
The Kerbodyne KR-2L+ "Rhino" Liquid Fuel Engine is an extra large liquid fuel engine which has a high specific impulse compared to the thrust. While the specific impulse is lower than the Rockomax "Mainsail" Liquid Engine in atmosphere, the Isp in vacuum is higher than most of the engines, including the Mainsail and Rockomax "Skipper" Liquid Engine. Only the LV-N Atomic Rocket Motor, Toroidal Aerospike Rocket, LV-909 Liquid Fuel Engine and Rockomax "Poodle" Liquid Engine are more efficient, but only have 12.5% (at most) of this engine's thrust.
High Isp and thrust, combined with allowing for attachment on both the top and bottom of the engine, makes the Rhino a very useful engine for high-mass upper stages.
The fact that the S3 KS-25x4 "Mammoth" Liquid Fuel Engine, although it is one part in-game, is technically just four Vector Engines, and the LFB KR-1x2 "Twin-Boar" Liquid Fuel Engine, while only one part in-game, is technically two KR-1 Engines, makes this engine technically the largest single engine in the game.
|“|| This engine is Kerbodyne's first attempt at a highly advanced engine. The engineers couldn't get it to produce full efficiency at sea level without the engine exploding, so it was repurposed as an upper stage engine. The experience gained here with high efficiency has been repurposed for later models, which feature multiple combustion chambers at higher pressure (that don't go boom). This engine is optimized for lighting mid-flight, although it still provides respectable power at sea level.
- Specific impulse at sea level decreased from 255 to 205.
- Cost increased from 21000 to 25000, mass increased from 8.5 to 9, specific impulse at sea level increased from 170 to 255.
- Cost increased from 2850 to 20850 (and made meaningful)
- Initial release