Talk:Deep Space Kraken
PhysX is not KSP's Physics engine?
PhysX is a "physics" engine that adds different particle effects to games. It doesn't actually control or define the physics of KSP, unless the devs sneaked it in without telling anyone? My graphics card is an AMD, and I also experienced the space kraken, which I will use as proof that PhysX should not be mentioned on this page. --Tofuturkey (talk) 03:26, 3 May 2013 (CDT)
Does this count as a stub?
I don't think it does. Sure this article is short, but what more can you really say about this. Potentially, you could move this page to be just a section in some sort of terminology page, but I think it justifies its own page. Thecoshman (talk) 09:46, 12 October 2012 (UTC)
- The problem is that it seems Squad has, in the past, jokingly referred to *all* bugs as "the work of the Kraken", while the community seems intent on narrowing it down to one bug, giving all the others a variety of names. Each specific short-lived bug having it's own specific name is going to cause a lot of confusion down the road.
- I say we expand the Kraken to refer to any kind of unexplained anomaly that destroys your ship so we can actually expand on this article.--Craigmt1 (talk) 15:52, 12 October 2012 (UTC)
- Yeah, I think making the Kraken to be more like a story element / reason why shit breaks is a lot better then trying to make it out as one particular bug. Thecoshman (talk) 18:15, 12 October 2012 (UTC)
Threw in a picture of a Kerbal being affected by the Kraken's influence.--Boinciel (talk) 12:42, 23 April 2013 (CDT)