Talk:List of mods
POV
This article has a serious issue with balance and the lack of a neutral point of view. Things like "One of the most incredible addon of Kerbal" are rather ridiculous and so extremely subjective that I think shouldn't belong to the wiki. Sky (talk) 03:53, 12 July 2014 (CDT) I agree, and most of the note is not enough informative. (but some kind of humor needed - for the Kerbalistic taste) NWM (talk) 05:51, 12 July 2014 (CDT)
Groups
I'd propose using groups as they are on a Curse: Command and Control, Gameplay, Miscellaneous, Parts Pack, Physics, Propulsion, Resources, Science, Ship Systems, Structural and Aerodynamic, Sub-Assembly, Utility and Navigation - that's the official split of mods as supported by SQUAD. Sky (talk) 03:53, 12 July 2014 (CDT)
- I'd not propose these categories, because it doesn't work even on Curse. I think the functions and interest range of the players (realism maniacs, lazzy mechjeb-drovers) would be more useful.
- I'm working on the Hungarian page (it is my test sheet) and I've started to make these categories:
- realism: changes the game to more realistic, gives more adrenalin for the hardcores (FAR, DRE)
- functional: gives realistic functions missing from the game (KAS, Scansat)
- GUI extension: doesn't affect the game engine, but makes the game easier to handle. (KAC, VOID...)
- Autopilot: makes maneuvers automatically (Mechjeb, KOS)
- ...
- Big part packs: parts, parts and even more parts (B9)
- Cheats:... NWM (talk) 05:51, 12 July 2014 (CDT)
More Icons
- tech icons:
- green: items in the original tech-tree
- blue: gives new nodes, and branches
- red: converts the tech-tree
- a new "parts" icon:
- green: adds few parts (~1-10)
- blue: moderate amount of parts (~11-100)
- red: wast amount of parts (~101-)
- and maybe some more indicators... NWM (talk) 05:51, 12 July 2014 (CDT)