List of mods
This incomplete list contains some major mods or addons for Kerbal Space Program.
These mods add new components for building vehicles.
|Mod Name||Tech Tree Integration||Description||Latest Version (as of 07/20)||Link|
|B9 Aerospace Pack||A collection of parts for building large spaceplanes.||1.8.x|| Forum |
|Far Future Technologies||This mod provides pretty optimistic but generally viable spacecraft technologies.||1.12.x|| Forum |
|Firespitter||A collection of parts for creating fighter planes and especially biplanes.||1.11.x||Download|
|Infernal Robotics||Flexible joints and articulation which allow spacecraft to contain moving parts and change during missions. A good free substitute for the Breaking Ground expansion.||1.7.2|| Forum|
|Interstellar Extended||Expands the tech tree to cover more exotic types of energy and propulsion.||1.9.1|| Forum |
|Kerbal Atomics||Expands the nuclear-powered propulsion roster by adding eight new engines, which come in different standard sizes. Works with vanilla and integrates well with Near Future Technologies||1.9.x|| Forum |
|Kerbal Attachment System (KAS)||A set of parts for linking together spacecraft or moving parts around on them during missions.||1.8.x|| Forum |
|Kerbal Inventory Systems (KIS)||Adds an inventory system and parts of different sizes to transport objects and parts on.||1.8.x|| Forum |
|Kerbal Planetary Base Systems||Parts which can be used to help build remote outposts on other bodies.||1.10.x|| Forum |
|KW Rocketry Rebalanced||A parts collection for rockets, many inspired by real-life designs. Successor to the original KW Rocketry mod.||1.9.x|| Forum|
|Near Future Technologies||Actually 6 separate mods instead of a single mod, these mods add numerous high-tech features such as advanced electric engines, nuclear reactors, solar panels, large building pieces, and much more.||1.9.x|| Forum |
|Snacks!||Adds a vanilla-friendly life support system and penalties, with consumables (Snacks) and different parts to store and produce them.||1.8.x|| Forum |
|Tantares||A collection of assorted spaceship and rocket parts inspired by the soviet space program.||1.9.x||Forum (with Download Links)|
|Universal Storage II||Modular parts mod for building custom service modules. Fully compatible with DMagic Orbital Science, Kerbal Inventory System and many life support mods. Successor to the original Univ. Storage mod.||1.9.1|| Forum|
These mods add more realism to the game, moving it closer to real-world space operations while often making it more difficult to play in some ways.
|Ferram Aerospace Research Continued (FAR)||Updates the aerodynamics model to one much more accurate to the real world. Continuation of the original Ferram Aerospace mod.||1.9|| Forum |
|Kerbal Operating System (kOS)||kOS is a scriptable autopilot system. It allows you write small programs that automate specific tasks.||1.8.1|| Forum |
|Real Chute||Overhaul of the stock parachute system with several new drag and drogue parachutes.||1.9|| Forum |
|Realism Overhaul||A group of mods that change KSP to make it more realistic.||1.8.1|| Forum |
|RemoteTech||Overhaul for unmanned spacecraft. Adds realistic limits to deep-space communications.||1.10|| Forum |
|TAC Life Support||Adds life-support requirements and resource limitations to manned missions.||1.9.1|| Forum|
These mods add in features that make tasks easier.
|Alternate Resource Panel||A resource panel mod with advanced features such as low resource alarms and consumption rates.||1.9.1|| Forum |
|Docking Port Alignment Indicator||A small widget to show the alignment of two docking ports to each other.||1.10|| Forum |
|Kerbal Alarm Clock||Allows the game to schedule alarms and notifications for future events (such as a ship's arrival at a new SOI).||1.9.x|| Forum |
|Kerbal Engineer Redux||Displays the TWR and delta-v of spacecraft under construction in the VAB. Merged into stock game as of 1.6.||1.10|| Forum |
|MechJeb||A set of automatic pilot systems which can precisely perform various maneuvers, as well as display more detailed information about a craft or orbit than the base game.||1.10.x||Forum (Contains Direct Download Links)|
|RasterPropMonitor (adopted)||Displays multi-purpose interactive screens on various IVA sections of ships. Can work in partnership with some mods by default. Continuation of the original RPM mod.||1.10.x|| Forum |
|Throttle Controlled Avionics||Enhanced the altitude control of a ship by manipulating the output of its engines and thrusters. Makes easier to land ships and build usable VTOL spacecraft.||1.10|| Forum |
|Trajectories||Displays accurate trajectory predictions by accounting atmospheric drag and lift. Works with stock aerodynamics and FAR. Useful to land space shuttles and other spacecraft in a precise manner.||1.10|| Forum |
|Transfer Window Planner||Helps planning an optimal interplanetary transfer window to maximize resource efficiency. Travel futher with less Delta-V!||1.7.x|| Forum |
Adds game features relating to gathering information about the environment and earning science.
|[x]Science! Continued||This tool helps keeping track of the experiments performed and science collected across all bodies and biomes.||1.9|| Forum |
|Community Tech Tree||Modifies the stock tech tree to accomodate community mods by adding new branches and extending existing ones.||1.9.x|| Forum|
|DMagic Orbital Science||Adds several new science experiments.||1.8.x|| Forum|
|Kethane||Adds an advanced resource system comparable to stock, primarily for spacecraft to create their own fuel when landed on other celestial bodies.||1.9||Forum (With Direct Download Link)|
|ScanSat||Allows satellites to create maps of the celestial bodies they are orbiting, including biomes and easter eggs. You can also earn science by scanning these celestial bodies.||1.10|| Forum |
|Station Science Continued||Adds new types of orbital laboratories and experiments which can be done in orbit. Supercedes the original mod.||1.8|| Forum|
Adds to or modifies the celestial bodies in the game.
|Outer Planets||Adds four distant gas giants and several moons, based on our solar system, to the game with minimal modification to the stock system. Requires Kopernicus.||1.9.x||Forum|
|After Kerbin||Takes place two billion years after the stock ksp. In this timeline, the Kerbal species has escaped to Duna, now called Solitude, after Kerbin (AKA Wasteland) becomes inhospitable for life.||?||?|
Modify the appearance of your worlds and pimp your kerbals!
|Chatterer||A sound plugin for KSP that adds radio chatter and beeps to your crewed command pods, as well as environmental sounds such as wind and EVA breathing.||1.9.x|| Forum|
|Distant Object Enhancement Continued||A visual enhancement mod that makes objects such as planets and spacecraft visible over large distances.||1.9|| Forum|
|Toolbar Continued||Adds a unified toolbar to the game. Many other mods integrate with this one to display common controls. Supercedes the original Toolbar mod.||1.9.x|| Forum|
|KSP Add-on Version Checker (MiniAVC)||A plugin that allows for compatible mods to be checked for their latest versions.||1.8||Forum|
|Module Manager||This mod allows to patch existing game and mod files without overwriting them. A mandatory dependency for an important number of mods.||1.10||Forum|
|Cheats (For Cheaters!)|
Stock Cheats not good enough. Use THESE!
|HyperEdit||Allows ships, asteroids and planets to be moved instantly to anywhere the system with no cost. It also allows to refill resources and destroy ships.||1.10||Forum|
|Dark Multiplayer||(DMP) for short, is a free mod that can be downloaded from the Dark multi-player website. It involves multiple players operating as they would normally, but they can interact with each other's creations in real-time. Servers Are mostly stock, (non-modded) with some exceptions. The Dark Multi-player website is called "d-mp.org"||?||?|
Featured mods that are no longer being developed or supported.
|Better Than Starting Manned||Rebalances the tech tree around starting out with probe cores only and having to earn the ability to launch manned missions, as well as many other changes.||Discontinued||Forum|
|Crew Manifest||Allows kerbonauts to be transferred between different parts of a spacecraft without having to perform an EVA. This mod's features have been implemented into the stock game.|| 1.2
|KSP Mod Admin||A manager which helps install, remove, and keep track of other mods.||Discontinued|| Download|
|Language Patches||6 patches are available, and allows you to translate the game.||Discontinued|| Forum|
|Optional Atmospheres Revamped||Adds atmospheres to those planets and moons which don't have atmospheres.|| 1.3.1
The criteria to be added in this list are simple :
- It adds important features to Kerbal Space Program. New game play....
- It corrects some missing stuff in the main game.
- There is no major bug...
- It's fun!
It is then totally subjective. Feel free to add your favorites addons here.
Just remember to add a good description, telling why the addon is important for you, how it is integrated in the game.... and so on
- Calculation tools, a collection of calculators which work independently.
- KSP Add-on Releases KSP Forum section dedicated to the release and discussion of stable mods.
- SpaceDock Largest KSP mod sharing website.
- KSP Curse mods KSP mod sharing website hosted by Curse.
- The Comprehensive Kerbal Archive Network, or CKAN, a standalone mod manager for KSP.
- Ksp Mods.
- Community Mods and Plugin Library On the forums by User "Nismobg" (Outdated list)