Parts/Engine/jetEngines/jetEngineBasic.cfg

From Kerbal Space Program Wiki
< Parts
Revision as of 14:02, 29 April 2015 by BobBot (talk | contribs) (*update to 1.0;)
Jump to: navigation, search
This is the configuration file for J-33 "Wheesley" Basic Jet Engine.
PART
{
	name = JetEngine
	module = Part
	author = C. Jenkins
	mesh = model.mu
	node_stack_top = 0.0, 0.7783, 0.0, 0.0, 1.0, 0.0
	CoMOffset = 0.0, 2.3, 0.0
	TechRequired = aviation
	entryCost = 4000
	cost = 950
	category = Engine
	subcategory = 0
	title = J-33 "Wheesley" Basic Jet Engine
	manufacturer = C7 Aerospace Division
	description = A standard air breathing engine. This model utilizes limited range thrust vectoring. This engine works best at low cruising speeds and altitudes.
	attachRules = 1,0,1,0,0
	mass = 1.5
	// heatConductivity = 0.06 // half default
	emissiveConstant = 0.8 // engine nozzles are good at radiating.
	dragModelType = default
	maximum_drag = 0.2
	minimum_drag = 0.2
	angularDrag = 2
	crashTolerance = 7
	maxTemp = 2000 // = 3600
	bulkheadProfiles = size1
	MODULE
	{
		name = ModuleEnginesFX
		engineID = Cruise
		thrustVectorTransformName = thrustTransform
		exhaustDamage = True
		ignitionThreshold = 0.1
		minThrust = 0
		maxThrust = 115
		heatProduction = 40
		useEngineResponseTime = True
		engineAccelerationSpeed = 0.12
		engineDecelerationSpeed = 0.5
		fxOffset = 0, 0, 0.74
		flameoutEffectName = flameout
		powerEffectName = running_thrust
		engageEffectName = engage
		disengageEffectName = disengage
		spoolEffectName = running_turbine
		engineSpoolIdle = 0.05
		engineSpoolTime = 2.0
		EngineType = Turbine
		PROPELLANT
		{
			name = LiquidFuel
			resourceFlowMode = STAGE_PRIORITY_FLOW
			ratio = 1
			DrawGauge = True
		}
		PROPELLANT
		{
			name = IntakeAir
			ignoreForIsp = True
			ratio = 23
		}
		atmosphereCurve
		{
			key = 0 19200 0 0
		}
		// Jet params
		atmChangeFlow = True
		useVelCurve = True
		useAtmCurve = True
		machLimit = 0.75
		machHeatMult = 3.5
		velCurve
		{
			key = 0 1 0 -0.125804
			key = 0.2 0.98 0 0
			key = 0.6 1 0.2399533 0.2399533
			key = 1.05 1.167 0.5409369 0.5409369
			key = 1.67 1.46 0 0
			key = 2.1 1 -3.49991 -3.49991
			key = 2.278022 0.496117 -3.164169 -3.164169
			key = 2.5 0 0.004306508 0
		}
		atmCurve
		{
			key = 0 0 0 0
			key = 0.15 0.2 2.448394 2.448394
			key = 0.5 0.6 0.5020669 0.5020669
			key = 1 1 1.047895 0
		}
	}
	MODULE
	{
		name = ModuleAnimateHeat
		ThermalAnim = HeatAnimationEmissiveJet
	}
	MODULE
	{
		name = ModuleGimbal
		gimbalTransformName = thrustTransform
		gimbalRange = 1
	}
	MODULE
	{
		name = ModuleAlternator
		RESOURCE
		{
			name = ElectricCharge
			rate = 4
		}
	}
	RESOURCE
	{
		name = ElectricCharge
		amount = 0
		maxAmount = 0
		isTweakable = false
		hideFlow = true
	}
	MODULE
	{
		name = ModuleTestSubject
		environments = 71
		useStaging = True
		useEvent = True
	}
	MODULE
	{
		name = ModuleSurfaceFX
		thrustProviderModuleIndex = 0
		fxMax = 0.5
		maxDistance = 20
		falloff = 2
		thrustTransformName = thrustTransform
	}
	EFFECTS
	{		
		running_thrust
		{			
			AUDIO
			{
				channel = Ship
				clip = sound_jet_deep
				volume = 0.0 0.0
				volume = 0.05 0.4
				volume = 1.0 1.0
				pitch = 0.0 0.6
				pitch = 1.0 1.0
				loop = true
			}
			PREFAB_PARTICLE
			{
				prefabName = fx_smokeTrail_light
				transformName = thrustTransform
				emission = 0.0 0.0
				emission = 0.05 0.0
				emission = 0.075 0.25
				emission = 1.0 1.25
				speed = 0.0 0.25
				speed = 1.0 1.0
				localOffset = 0, 0, 1
				localRotation = 1, 0, 0, -90
			}					
		}
		running_turbine
		{
			AUDIO
			{
				channel = Ship
				clip = sound_jet_low
				volume = 0.0 0.0
				volume = 0.05 0.7
				volume = 1.0 1.0
				pitch = 0.0 0.4
				pitch = 0.05 0.5
				pitch = 1.0 1.0
				loop = true
			}
		}
		engage
		{
			AUDIO
			{
				channel = Ship
				clip = sound_vent_medium
				volume = 1.0
				pitch = 2.0
				loop = false
			}
		}
		disengage
		{
			AUDIO
			{
				channel = Ship
				clip = sound_vent_soft
				volume = 1.0
				pitch = 2.0
				loop = false
			}
		}
		flameout
		{
			PREFAB_PARTICLE
			{
				prefabName = fx_exhaustSparks_flameout_2
				transformName = thrustTransform
				oneShot = true
			}
			AUDIO
			{
				channel = Ship
				clip = sound_explosion_low
				volume = 1.0
				pitch = 2.0
				loop = false
			}
		}
	}
}