Parts/Engine/Size3AdvancedEngine/part.cfg
From Kerbal Space Program Wiki
PART { name = Size3AdvancedEngine module = Part author = Squad mesh = Size3AdvancedEngine.mu rescaleFactor = 1 node_stack_top = 0.0, 1.487975, 0.0, 0.0, 1.0, 0.0, 3 node_stack_bottom = 0.0, -2.536873, 0.0, 0.0, -1.0, 0.0, 3 TechRequired = veryHeavyRocketry entryCost = 57000 cost = 21000 category = Propulsion subcategory = 0 title = Kerbodyne KR-2L+ "Rhino" Liquid Fuel Engine manufacturer = Kerbodyne description = This engine is Kerbodyne's first attempt at a super heavy lifting engine. Later models have been designed with multiple nozzles to prevent a single point of failure, and reduce manufacturing costs. attachRules = 1,0,1,0,0 mass = 8.5 // heatConductivity = 0.06 // half default emissiveConstant = 0.8 // engine nozzles are good at radiating. dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 7 breakingForce = 200 breakingTorque = 200 maxTemp = 2000 // = 3600 bulkheadProfiles = size3 EFFECTS { running_closed { AUDIO { channel = Ship clip = sound_rocket_hard volume = 0.0 0.0 volume = 1.0 1.0 pitch = 0.0 0.2 pitch = 1.0 1.0 loop = true } PREFAB_PARTICLE { prefabName = fx_smokeTrail_veryLarge transformName = smokePoint emission = 0.0 0.0 emission = 0.05 0.0 emission = 0.075 0.25 emission = 1.0 1.25 speed = 0.0 0.25 speed = 1.0 1.0 localOffset = 0, 0, 1 } MODEL_MULTI_PARTICLE { modelName = Squad/FX/ksX_Exhaust transformName = fxPoint emission = 0.0 0.0 emission = 0.05 0.0 emission = 0.075 0.25 emission = 1.0 1.25 speed = 0.0 0.5 speed = 1.0 1.2 } } engage { AUDIO { channel = Ship clip = sound_vent_soft volume = 1.0 pitch = 2.0 loop = false } } flameout { PREFAB_PARTICLE { prefabName = fx_exhaustSparks_flameout_2 transformName = fxPoint oneShot = true } AUDIO { channel = Ship clip = sound_explosion_low volume = 1.0 pitch = 2.0 loop = false } } } MODULE { name = ModuleEnginesFX thrustVectorTransformName = thrustTransform engineID = KSX runningEffectName = running_closed exhaustDamage = True ignitionThreshold = 0.1 minThrust = 0 maxThrust = 2000 heatProduction = 140 fxOffset = 0, 0, 1.5 EngineType = LiquidFuel PROPELLANT { name = LiquidFuel ratio = 0.9 DrawGauge = True } PROPELLANT { name = Oxidizer ratio = 1.1 } atmosphereCurve { key = 0 340 key = 1 170 key = 4 0.001 } } MODULE { name = ModuleGimbal gimbalTransformName = Nozzle gimbalRange = 4 } MODULE { name = ModuleAnimateHeat ThermalAnim = HeatAnimationAdvancedEngine } MODULE { name = ModuleAlternator RESOURCE { name = ElectricCharge rate = 12.0 } } RESOURCE { name = ElectricCharge amount = 0 maxAmount = 0 isTweakable = false hideFlow = true } MODULE { name = FlagDecal textureQuadName = FlagTransform } MODULE { name = ModuleJettison jettisonName = obj_fairing bottomNodeName = bottom isFairing = True jettisonedObjectMass = 0.5 jettisonForce = 15 jettisonDirection = 0 0 1 } MODULE { name = ModuleTestSubject environments = 15 useStaging = True useEvent = True } MODULE { name = ModuleSurfaceFX thrustProviderModuleIndex = 0 fxMax = 1 maxDistance = 100 falloff = 2 thrustTransformName = thrustTransform } }