Parts/Cargo/RepairKit/RepairKit.cfg
From Kerbal Space Program Wiki
PART { name = evaRepairKit module = Part author = Squad MODEL { model=Squad/Parts/Cargo/RepairKit/RepairKit } rescaleFactor = 1 CoMOffset = 0, 0.085, 0 CoLOffset = 0, 0.085, 0 CoPOffset = 0, 0.085, 0 TechRequired = spaceExploration entryCost = 1500 cost = 75 category = Cargo subcategory = 0 title = #autoLOC_6005094 //#autoLOC_6005094 = EVA Repair Kit manufacturer = #autoLOC_501649 //#autoLOC_501649 = Kerbal Motion LLC description = #autoLOC_6005095 //#autoLOC_6005095 = This repair kit has some generic widgets, tape, tools, and other knicknacks to allow intrepid Kerbals to effect repairs on broken parts that may have suffered unplanned dissassembly. Note: Repair kits will be used up effecting repairs, and more than one repair kit may be required for especially large parts. attachRules = 0,0,0,0,0 mass = 0.005 dragModelType = default maximum_drag = 0.1 minimum_drag = 0.1 angularDrag = 2 crashTolerance = 12 maxTemp = 1200 // = 1200 tags = #autoLOC_6005096 //#autoLOC_6005096 = fix (broke repair EFFECTS { repair1 { AUDIO { channel = Ship clip = Squad/Sounds/repairKit_repair1.wav maxVolumeDistance = 150 } } repair2 { AUDIO { channel = Ship clip = Squad/Sounds/repairKit_repair2.wav maxVolumeDistance = 150 } } } MODULE { name = ModuleCargoPart stackableQuantity = 4 packedVolume = 5 } }