Parts/FuelTank/RockomaxTanks/Rockomax32.cfg
From Kerbal Space Program Wiki
PART { name = Rockomax32_BW module = Part author = yes MODEL { model =Squad/Parts/FuelTank/RockomaxTanks/Assets/Rockomax32 } rescaleFactor = 1 node_stack_top = 0.0, 1.86, 0.0, 0.0, 1.0, 0.0, 2 node_stack_bottom = 0.0, -1.86, 0.0, 0.0, -1.0, 0.0, 2 node_attach = 1.25, 0.0, 0.0, 1.0, 0.0, 0.0, 1 TechRequired = fuelSystems entryCost = 14400 cost = 3000 category = FuelTank subcategory = 0 title = #autoLOC_500544 //#autoLOC_500544 = Rockomax X200-32 Fuel Tank manufacturer = #autoLOC_501637 //#autoLOC_501637 = Rockomax Conglomerate description = #autoLOC_500545 //#autoLOC_500545 = Developed after one J. Kerman complained that the fuel tanks available were 'way too small', the X200-32 holds a generous amount of fuel, for all your... fueling needs or something like that. Shut up, Rockomax hires rocket scientists, not writers. attachRules = 1,1,1,1,0 mass = 2 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.3 angularDrag = 2 crashTolerance = 6 breakingForce = 200 breakingTorque = 200 maxTemp = 2000 // = 2900 bulkheadProfiles = size2, srf tags = #autoLOC_500546 //#autoLOC_500546 = fueltank ?lfo liquid oxidizer propellant rocket RESOURCE { name = LiquidFuel amount = 1440 maxAmount = 1440 } RESOURCE { name = Oxidizer amount = 1760 maxAmount = 1760 } MODULE { name = ModulePartVariants baseVariant = BlackAndWhite VARIANT { name = BlackAndWhite displayName = #autoLOC_8007122 themeName = White primaryColor = #ffffff secondaryColor = #000000 GAMEOBJECTS { Rockomax_32_White = true Rockomax_32_Orange = false Rockomax_32_ESA = false } } VARIANT { name = Orange displayName = #autoLOC_8007123 themeName = Orange primaryColor = #f49841 secondaryColor = #4c4f47 GAMEOBJECTS { Rockomax_32_White = false Rockomax_32_Orange = true Rockomax_32_ESA = false } TEXTURE { mainTextureURL = Squad/Parts/FuelTank/RockomaxTanks/Assets/rockomax_16 [AlbedoM] O _BumpMap = Squad/Parts/FuelTank/RockomaxTanks/Assets/rockomax_16 [Normal]O } } VARIANT { name = ESA displayName = #autoLOC_6005083 description = #autoLOC_6005084 primaryColor = #ffffff secondaryColor = #124d7f GAMEOBJECTS { Rockomax_32_White = false Rockomax_32_Orange = false Rockomax_32_ESA = true } TEXTURE { mainTextureURL = Squad/Parts/FuelTank/RockomaxTanks/Assets/rockomax_32 [AlbedoM] ESA _BumpMap = Squad/Parts/FuelTank/RockomaxTanks/Assets/rockomax_32 [Normal]ESA } } } }