Parts/FuelTank/RockomaxTanks/Rockomax32.cfg
< Parts
PART
{
name = Rockomax32_BW
module = Part
author = yes
MODEL
{
model =Squad/Parts/FuelTank/RockomaxTanks/Assets/Rockomax32
}
rescaleFactor = 1
node_stack_top = 0.0, 1.86, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -1.86, 0.0, 0.0, -1.0, 0.0, 2
node_attach = 1.25, 0.0, 0.0, 1.0, 0.0, 0.0, 1
TechRequired = fuelSystems
entryCost = 14400
cost = 3000
category = FuelTank
subcategory = 0
title = #autoLOC_500544 //#autoLOC_500544 = Rockomax X200-32 Fuel Tank
manufacturer = #autoLOC_501637 //#autoLOC_501637 = Rockomax Conglomerate
description = #autoLOC_500545 //#autoLOC_500545 = Developed after one J. Kerman complained that the fuel tanks available were 'way too small', the X200-32 holds a generous amount of fuel, for all your... fueling needs or something like that. Shut up, Rockomax hires rocket scientists, not writers.
attachRules = 1,1,1,1,0
mass = 2
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.3
angularDrag = 2
crashTolerance = 6
breakingForce = 200
breakingTorque = 200
maxTemp = 2000 // = 2900
bulkheadProfiles = size2, srf
tags = #autoLOC_500546 //#autoLOC_500546 = fueltank ?lfo liquid oxidizer propellant rocket
RESOURCE
{
name = LiquidFuel
amount = 1440
maxAmount = 1440
}
RESOURCE
{
name = Oxidizer
amount = 1760
maxAmount = 1760
}
MODULE
{
name = ModulePartVariants
baseVariant = BlackAndWhite
VARIANT
{
name = BlackAndWhite
displayName = #autoLOC_8007122
themeName = White
primaryColor = #ffffff
secondaryColor = #000000
GAMEOBJECTS
{
Rockomax_32_White = true
Rockomax_32_Orange = false
Rockomax_32_ESA = false
}
}
VARIANT
{
name = Orange
displayName = #autoLOC_8007123
themeName = Orange
primaryColor = #f49841
secondaryColor = #4c4f47
GAMEOBJECTS
{
Rockomax_32_White = false
Rockomax_32_Orange = true
Rockomax_32_ESA = false
}
TEXTURE
{
mainTextureURL = Squad/Parts/FuelTank/RockomaxTanks/Assets/rockomax_16 [AlbedoM] O
_BumpMap = Squad/Parts/FuelTank/RockomaxTanks/Assets/rockomax_16 [Normal]O
}
}
VARIANT
{
name = ESA
displayName = #autoLOC_6005083
description = #autoLOC_6005084
primaryColor = #ffffff
secondaryColor = #124d7f
GAMEOBJECTS
{
Rockomax_32_White = false
Rockomax_32_Orange = false
Rockomax_32_ESA = true
}
TEXTURE
{
mainTextureURL = Squad/Parts/FuelTank/RockomaxTanks/Assets/rockomax_32 [AlbedoM] ESA
_BumpMap = Squad/Parts/FuelTank/RockomaxTanks/Assets/rockomax_32 [Normal]ESA
}
}
}
}