Parts/Engine/liquidEngineLV-T45 v2/liquidEngineLV-T45 v2.cfg
From Kerbal Space Program Wiki
PART { name = liquidEngine2_v2 module = Part author = Alex mesh = Swivel_v2.mu rescaleFactor = 1 node_stack_top = 0.0, 0, 0.0, 0.0, 1.0, 0.0 node_stack_bottom = 0.0, -1.63, 0.0, 0.0, -1.0, 0.0 fx_exhaustFlame_blue = 0.0, -0.574338, 0.0, 0.0, 1.0, 0.0, running fx_exhaustLight_blue = 0.0, -0.574338, 0.0, 0.0, 0.0, 1.0, running fx_smokeTrail_light = 0.0, -0.574338, 0.0, 0.0, 1.0, 0.0, running fx_exhaustSparks_flameout = 0.0, -0.574338, 0.0, 0.0, 1.0, 0.0, flameout sound_vent_medium = engage sound_rocket_hard = running sound_vent_soft = disengage sound_explosion_low = flameout TechRequired = basicRocketry entryCost = 3500 cost = 1200 category = Engine subcategory = 0 title = #autoLOC_500442 //#autoLOC_500442 = LV-T45 "Swivel" Liquid Fuel Engine manufacturer = #autoLOC_501627 //#autoLOC_501627 = Jebediah Kerman's Junkyard and Spacecraft Parts Co description = #autoLOC_500443 //#autoLOC_500443 = The LV-T45 engine was considered a breakthrough in the LV-T series due to its Thrust Vectoring feature. The LV-T45 can deflect its thrust to aid in craft control. All these added mechanics however, make for a slightly smaller and heavier engine in comparison with other LV-T models. attachRules = 1,0,1,0,0 mass = 1.5 heatConductivity = 0.06 // half default skinInternalConductionMult = 4.0 emissiveConstant = 0.8 // engine nozzles are good at radiating. dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 7 maxTemp = 2000 // = 3600 bulkheadProfiles = size1 tags = #autoLOC_500444 //#autoLOC_500444 = launch propuls rocket sustain (swivel MODULE { name = FXModuleLookAtConstraint CONSTRAINLOOKFX { targetName = HiCyl1 rotatorsName = LoCyl1 } CONSTRAINLOOKFX { targetName = HiCyl2 rotatorsName = LoCyl2 } CONSTRAINLOOKFX { targetName = LoCyl1 rotatorsName = HiCyl1 } CONSTRAINLOOKFX { targetName = LoCyl2 rotatorsName = HiCyl2 } } MODULE { name = ModulePartVariants useMultipleDragCubes = false baseVariant = Shroud VARIANT { name = Shroud displayName = #autoLOC_8007114 primaryColor = #ffffff secondaryColor = #999999 GAMEOBJECTS { Shroud = true Truss = false } } VARIANT { name = TrussMount displayName= #autoLOC_8007113 primaryColor = #cccccc secondaryColor = #d96200 GAMEOBJECTS { Shroud = false Truss = true } } VARIANT { name = Bare displayName = #autoLOC_8007115 primaryColor = #d96200 secondaryColor = #999999 GAMEOBJECTS { Shroud = false Truss = false } } } MODULE { name = ModuleEngines thrustVectorTransformName = thrustTransform exhaustDamage = True ignitionThreshold = 0.1 minThrust = 0 maxThrust = 215 heatProduction = 200 fxOffset = 0, 0, 0.574338 EngineType = LiquidFuel exhaustDamageDistanceOffset = 0.79 PROPELLANT { name = LiquidFuel ratio = 0.9 DrawGauge = True } PROPELLANT { name = Oxidizer ratio = 1.1 } atmosphereCurve { key = 0 320 key = 1 250 key = 6 0.001 } } MODULE { name = ModuleJettison jettisonName = fairing bottomNodeName = bottom isFairing = True jettisonedObjectMass = 0.1 jettisonForce = 5 jettisonDirection = 0 0 1 } MODULE { name = ModuleGimbal gimbalTransformName = Gimbal gimbalRange = 3 } MODULE { name = FXModuleAnimateThrottle animationName = HeatAnimationEmissive responseSpeed = 0.001 dependOnEngineState = True dependOnThrottle = True } MODULE { name = ModuleAlternator RESOURCE { name = ElectricCharge rate = 6.0 } } MODULE { name = ModuleSurfaceFX thrustProviderModuleIndex = 2 fxMax = 0.5 maxDistance = 30 falloff = 1.7 thrustTransformName = thrustTransform } MODULE { name = ModuleTestSubject useStaging = True useEvent = True situationMask = 127 CONSTRAINT { type = REPEATABILITY value = ALWAYS prestige = Trivial } CONSTRAINT { type = REPEATABILITY value = BODYANDSITUATION prestige = Significant } CONSTRAINT { type = REPEATABILITY value = ONCEPERPART prestige = Exceptional } CONSTRAINT { type = ALTITUDEENV test = GT value = 4000 prestige = Trivial } CONSTRAINT { type = ALTITUDEENV test = LT value = 8000 prestige = Trivial } CONSTRAINT { type = ALTITUDEENV test = GT value = 2000 prestige = Significant } CONSTRAINT { type = ALTITUDEENV test = LT value = 4000 prestige = Significant } CONSTRAINT { type = ALTITUDEENV test = GT value = 1000 prestige = Exceptional } CONSTRAINT { type = ALTITUDEENV test = LT value = 2000 prestige = Exceptional } CONSTRAINT { type = ALTITUDE test = GT value = 0 // this just registers altitude as something to care about situationMask = 8 } CONSTRAINT { type = ALTITUDE test = LT value = 300000 situationMask = 16 body = _NotSun } CONSTRAINT { type = ALTITUDE test = LT value = 600000 situationMask = 32 body = _NotSun } CONSTRAINT { type = SPEED test = GT value = 0 situationMask = 8 prestige = Trivial } CONSTRAINT { type = SPEED test = LT value = 600 situationMask = 8 prestige = Trivial } CONSTRAINT { type = SPEED test = GT value = 300 situationMask = 8 prestige = Significant } CONSTRAINT { type = SPEED test = LT value = 1200 situationMask = 8 prestige = Significant } CONSTRAINT { type = SPEED test = GT value = 600 situationMask = 8 prestige = Exceptional } CONSTRAINT { type = SPEED test = LT value = 2500 situationMask = 8 prestige = Exceptional } CONSTRAINT { type = SPEEDENV test = LT value = 200 prestige = Trivial } CONSTRAINT { type = SPEEDENV test = GT value = 100 prestige = Trivial } CONSTRAINT { type = SPEEDENV test = LT value = 100 prestige = Significant } CONSTRAINT { type = SPEEDENV test = GT value = 50 prestige = Significant } CONSTRAINT { type = SPEEDENV test = LT value = 50 prestige = Exceptional } CONSTRAINT { type = SPEEDENV test = GT value = 20 prestige = Exceptional } } MODULE { name = ModuleCargoPart stackableQuantity = 1 packedVolume = -1 } DRAG_CUBE { cube = Fairing, 2.111,0.7825,0.7082, 2.111,0.783,0.7082, 1.225,0.9363,0.2294, 1.225,0.8691,1.554, 2.111,0.7789,0.7082, 2.111,0.7791,0.7082, 0,0.05659,1.192E-07, 1.256,1.687,1.256 cube = Clean, 0.9307,0.7168,1.029, 0.9307,0.7145,0.7278, 1.213,0.9359,0.1939, 1.213,0.8416,1.609, 1.142,0.7373,0.7222, 1.142,0.7378,0.7278, 0,0.08432,5.96E-08, 1.25,1.631,1.25 } }