Parts/Utility/rcsBlockRV-105 v2/rcsBlockRV-105.cfg
From Kerbal Space Program Wiki
PART { name = RCSBlock_v2 module = Part author = Squad mesh = rcsBlock105.mu scale = 0.1 node_attach = -0.07, 0, 0, 1.0, 0.0, 0.0 TechRequired = advFlightControl entryCost = 1200 cost = 45 category = Control subcategory = 0 title = #autoLOC_500939 //#autoLOC_500939 = RV-105 RCS Thruster Block manufacturer = #autoLOC_501631 //#autoLOC_501631 = STEADLER Engineering Corps description = #autoLOC_500940 //#autoLOC_500940 = The recent discovery of a third law of physics made it possible for STEADLER Corps engineers to produce these small monopropellant thrusters, to help with attitude control and linear motion. Even though many Kerbal physicists still dispute the validity of this new law, studies show that the thrusters seem to work as advertised. attachRules = 0,1,0,0,0 mass = 0.04 dragModelType = default crashTolerance = 15 maxTemp = 1500 // = 1500 PhysicsSignificance = 1 bulkheadProfiles = srf tags = #autoLOC_500941 //#autoLOC_500941 = cluster control dock maneuver manoeuvre react rendezvous rotate stab steer translate MODULE { name = ModulePartVariants baseVariant = Angled VARIANT { name = Angled displayName = #autoLOC_8014157 //#autoLOC_8014157 = Angled 4-horn themeName = White primaryColor = #ffffff mass = 0 cost = 0 GAMEOBJECTS { Angled = true Orthogonal = false } } VARIANT { name = 5Horn displayName = #autoLOC_8014156 //#autoLOC_8014156 = Orthogonal 5-horn themeName = White primaryColor = #ffffff mass = 0.01 cost = 7 GAMEOBJECTS { Angled = false Orthogonal = true thruster1 = true thruster2 = true thruster3 = true thruster4 = true thruster5 = true } } VARIANT { name = 4Horn displayName = #autoLOC_8014155 //#autoLOC_8014155 = Orthogonal 4-horn themeName = White primaryColor = #ffffff mass = 0 cost = 0 GAMEOBJECTS { Angled = false Orthogonal = true thruster1 = true thruster2 = true thruster3 = true thruster4 = true thruster5 = false } } VARIANT { name = 3Horn displayName = #autoLOC_8014154 //#autoLOC_8014154 = Orthogonal 3-horn themeName = White primaryColor = #ffffff mass = -0.01 cost = -8 GAMEOBJECTS { Angled = false Orthogonal = true thruster1 = false thruster2 = false thruster3 = true thruster4 = true thruster5 = true } } VARIANT { name = 2Horn displayName = #autoLOC_8014153 //#autoLOC_8014153 = Orthogonal 2-horn themeName = White primaryColor = #ffffff mass = -0.02 cost = -15 GAMEOBJECTS { Angled = false Orthogonal = true thruster1 = false thruster2 = false thruster3 = true thruster4 = true thruster5 = false } } } EFFECTS { running { AUDIO_MULTI_POOL { channel = Ship transformName = RCSjet clip = sound_rocket_mini volume = 0.0 0.0 volume = 0.02 0.1 volume = 0.5 0.1 volume = 1.0 0.1 pitch = 0.0 0.75 pitch = 1.0 1.5 loop = true } MODEL_MULTI_PARTICLE { modelName = Squad/FX/Monoprop_small transformName = RCSjet emission = 0.0 0.0 emission = 0.1 0.0 emission = 1.0 1.0 speed = 0.0 0.8 speed = 1.0 1.0 localRotation = -90, 0, 0 } } } MODULE { name = ModuleRCSFX stagingEnabled = False thrusterTransformName = RCSthruster thrusterPower = 1 resourceName = MonoPropellant resourceFlowMode = STAGE_PRIORITY_FLOW runningEffectName = running atmosphereCurve { key = 0 240 key = 1 100 key = 4 0.001 } } MODULE { name = FXModuleAnimateRCS animationName = RCSGlow responseSpeed = 0.01 thrustForceMult = 2 } MODULE { name = ModuleCargoPart packedVolume = 40 } }