Parts/Utility/spotLightMk2 v2/spotLightMk2 v2.cfg
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PART { name = spotLight2_v2 module = Part author = Alexander mesh = model.mu rescaleFactor = 1 node_attach = 0.0, -0.03070444, 0.2692509, 0.0, 0.0, -1.0 TechRequired = electrics entryCost = 800 cost = 100 category = Utility subcategory = 0 title = #autoLOC_500957 //#autoLOC_500957 = Illuminator Mk2 manufacturer = #autoLOC_501650 //#autoLOC_501650 = Rokea Inc description = #autoLOC_500958 //#autoLOC_500958 = The Illuminator Mk2 is an extra-wide beam, low-power Illuminator, for lighting up large swaths of whatever you wish. However, its beam does not shine very far. attachRules = 0,1,0,0,1 mass = 0.015 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 1 crashTolerance = 8 maxTemp = 2000 // = 3200 PhysicsSignificance = 1 bulkheadProfiles = srf tags = #autoLOC_500959 //#autoLOC_500959 = moar (more bulb candle dark flash flood (lamp (light shine torch MODULE { name = ModuleLight lightName = spotlight lightMeshRendererName = lightMesh useAnimationDim = true lightBrightenSpeed = 2.5 lightDimSpeed = 2.5 animationName = LightAnimation resourceAmount = 0.02 useResources = true canBlink = true disableColorPicker = false } MODULE { name = ModuleCargoPart packedVolume = 50 } MODULE { name = ModulePartVariants primaryColor = #000000 secondaryColor = #000000 baseDisplayName = #autoLOC_8007117 baseThemeName = Dark useMultipleDragCubes = false VARIANT { name = White displayName = #autoLOC_8007119 themeName = White primaryColor = #ffffff secondaryColor = #ffffff TEXTURE { mainTextureURL = Squad/Parts/Utility/spotLightMk2_v2/spotLightMk2_Diffuse_white } } } }