Parts/Utility/Lights/navLight1.cfg
From Kerbal Space Program Wiki
PART { name = navLight1 module = Part author = Squad rescaleFactor = 1 node_attach = 0.0, 0.0, 0.0, 0.0, 0.0, -1.0 TechRequired = aviation entryCost = 750 cost = 40 category = Utility subcategory = 0 title = #autoLOC_6011152 //#autoLOC_6011152 = Navigation Light Mk1 manufacturer = #autoLOC_501662 //#autoLOC_501662 = C7 Aerospace Division description = #autoLOC_6011153 //#autoLOC_6011153 = Planes and boats use navigation lights to make it easier to identify them at night, and to tell an observer which side of the craft they are seeing. Red goes on the port/left side, and green goes on the starboard/right side. attachRules = 0,1,0,0,0 mass = 0.001 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 1 crashTolerance = 8 maxTemp = 2000 // = 5000 PhysicsSignificance = 1 bulkheadProfiles = srf tags = #autoLOC_6011163 // #autoLOC_6011163 = moar (more bulb candle dark flash LED (light shine spot torch MODEL { model = Squad/Parts/Utility/Lights/Assets/light_03 } MODULE { name = ModuleLight lightName = spotlight lightMeshRendererName = light_03 useAnimationDim = true lightBrightenSpeed = 2.5 lightDimSpeed = 2.5 resourceAmount = 0.01 animationName = LightAnimation useResources = true canBlink = true blinkhMin = 0.2 blinkMax = 2 disableColorPicker = false } MODULE { name = ModulePartVariants primaryColor = #000000 secondaryColor = #000000 baseDisplayName = #autoLOC_8007117 baseThemeName = Dark useMultipleDragCubes = false VARIANT { name = White displayName = #autoLOC_8007119 themeName = White primaryColor = #ffffff secondaryColor = #ffffff TEXTURE { mainTextureURL = Squad/Parts/Utility/Lights/Assets/Lights_Attacheable_Lights_Diffuse_white } } } MODULE { name = ModuleCargoPart stackableQuantity = 4 packedVolume = 4 } }