Parts/Utility/Lights/navLight1.cfg

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This is the configuration file for Navigation Light Mk1.
PART
{
	name = navLight1
	module = Part
	author = Squad
	rescaleFactor = 1
	node_attach = 0.0, 0.0, 0.0, 0.0, 0.0, -1.0
	TechRequired = aviation
	entryCost = 750
	cost = 40
	category = Utility
	subcategory = 0
	title = #autoLOC_6011152 //#autoLOC_6011152 = Navigation Light Mk1
	manufacturer = #autoLOC_501662 //#autoLOC_501662 = C7 Aerospace Division
	description = #autoLOC_6011153 //#autoLOC_6011153 = Planes and boats use navigation lights to make it easier to identify them at night, and to tell an observer which side of the craft they are seeing.  Red goes on the port/left side, and green goes on the starboard/right side. 
	attachRules = 0,1,0,0,0
	mass = 0.001
	dragModelType = default
	maximum_drag = 0.2
	minimum_drag = 0.2
	angularDrag = 1
	crashTolerance = 8
	maxTemp = 2000 // = 5000
	PhysicsSignificance = 1
	bulkheadProfiles = srf
	tags = #autoLOC_6011163 // #autoLOC_6011163 = moar (more bulb candle dark flash LED (light shine spot torch
	MODEL
	{
		model = Squad/Parts/Utility/Lights/Assets/light_03
	}
	MODULE
	{
		name = ModuleLight
		lightName = spotlight
		lightMeshRendererName = light_03
		useAnimationDim = true
		lightBrightenSpeed = 2.5
		lightDimSpeed = 2.5
		resourceAmount = 0.01
		animationName = LightAnimation
		useResources = true
		canBlink = true
		blinkhMin = 0.2
		blinkMax = 2
		disableColorPicker = false
	}
	MODULE
	{
		name = ModulePartVariants
		primaryColor = #000000
		secondaryColor = #000000
		baseDisplayName = #autoLOC_8007117
		baseThemeName = Dark
		useMultipleDragCubes = false
		VARIANT
		{
			name = White
			displayName = #autoLOC_8007119
			themeName = White
			primaryColor = #ffffff
			secondaryColor = #ffffff
			TEXTURE
			{
				mainTextureURL = Squad/Parts/Utility/Lights/Assets/Lights_Attacheable_Lights_Diffuse_white
			}
		}		
	}	
	MODULE
	{
		name = ModuleCargoPart
		stackableQuantity = 4
		packedVolume = 4
	}
}