Parts/Utility/parachuteMk25/parachuteMk25.cfg

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// this is a sample config file, for determining a good file format for defining part parameters
// comment line - ignored by cfg parser
// empty lines, or lines without a '=' sign are also ignored
// all other lines are split at the '=' sign, and the left operand is used to know what parameter we are setting
// diferent parameters require data in different formats (see docs), and each module has it's own parameters (again, see docs)
// each assignment must be in a single line. Lines without assignments will be ignored. (You CAN turn on word wrap, though)
// each keyword here relates to an existing variable in the assigned module. If the keyword isn't found, it is ignored.
// conversely, if a keyword is left unassigned (as in not in the file), it will be initialized with it's default value
// This is done automatically, so any public variable defined in the loaded module can be accessed this way (provided it's value can be parsed)


// --- general parameters ---
name = parachuteDrogue
module = Part
author = NovaSilisko

// --- asset parameters ---
mesh = model.mu
scale = 0.1

rescaleFactor = 1

// --- node definitions ---
// definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z, size
node_stack_bottom = 0.0, -0.020649, 0.0, 0.0, 1.0, 0.0, 1
node_attach = 0.0, -0.020649, 0.0, 0.0, -1.0, 0.0

// --- FX definitions ---
sound_parachute_open = activate



// --- editor parameters ---
cost = 400
category = Utility
subcategory = 0
title = Mk25 Parachute

description = The Mk25 is what's known as a "Drogue" parachute - small, deploys high up, and certainly not enough to stop you smashing into the ground on its own, but useful for slowing heavy craft down before the deployment of your main chutes.

// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 1,0,0,1,0

// --- standard part parameters ---
mass = 0.2
dragModelType = default
angularDrag = 3
crashTolerance = 12
maxTemp = 3100

breakingForce = 100
breakingTorque = 50

stageOffset = -1



// ----- DO NOT EDIT BELOW THIS POINT ------

MODULE
{
  	name = ModuleParachute
	invertCanopy = true
	autoCutSpeed = 0.5
	capName = cap
	canopyName = canopy
	semiDeployedAnimation = semiDeployLarge
	fullyDeployedAnimation = fullyDeployLarge
	stowedDrag = 0.22
	semiDeployedDrag = 4
	fullyDeployedDrag = 170
	minAirPressureToOpen = 0.007
	deployAltitude = 2500
	deploymentSpeed = 1
	semiDeploymentSpeed = 1	
}