Campaign: Kerbinai Program
Contents
Introduction
Over Kerbin, Kerbal-made stars could be seen gleaming from their orbits upon a treeless world. It didn't matter, because no one on Kerbin had ever seen a tree, so they weren't missed. GeoSat proved the point that there was absolutely no vegetation at all on the planet, except the microscopic green stuff that made the surface what it was. It was also discovered that there were not a whole lot of theme parks to visit, or really anything to do at all on the whole planet of Kerbin, except for which was happening at the Kerbal Space Center.
The Kerbican president announced that he wanted to see a Kerbal on the Mun. The Kerbal Space Program set its sights on an eventual Mun landing and return, although most scientists doubted the success of such. To get there, much needed to be learned. Volunteers were called up, but most Kerbals were content to be spectators, and viewed the whole space program as a spectator sport. Jebediah Kerbin, a daredevil from Kernicopia, was the only volunteer...for a while. Though after showing off his new spacesuit with jetpack, his very intrigued brothers Bill and Bob would soon join him, and it soon became apparent to KSP scientists that the whole Jebediah Kerbin family had what it takes to get into space: a pennant for a good bribe, and a lack of education.
This campaign will have you doing you docking with a Kerbin based space station before the day is out. Ok, maybe weekend.
Specifications
- Length: 2 days
- Difficulty: Just pay attention
- Skills needed: Navball navigation, Orbital Mechanics 101
- For version: Every version (tested on 0.20.2)
Missions
Going for a Spacewalk
- Launch
Rendezvous
Station
- Launch a self-sustaining satellite into a Stable Polar Orbit
Finishing word
needs work. I will finish later. Probes and Rovers.